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Searched refs:ATTR_STD_MOTION_VERTEX_NORMAL (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dmesh.cpp306 Attribute *attr_mN = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL); in copy_center_to_motion_step()
401 Attribute *attr_N = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL); in apply_transform()
478 Attribute *attr_mN = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL); in add_vertex_normals()
482 attr_mN = attributes.add(ATTR_STD_MOTION_VERTEX_NORMAL); in add_vertex_normals()
H A Dattribute.cpp306 case ATTR_STD_MOTION_VERTEX_NORMAL: in standard_name()
476 case ATTR_STD_MOTION_VERTEX_NORMAL: in add()
H A Dmesh_displace.cpp322 Attribute *attr_mN = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL); in displace()
H A Dscene.cpp364 else if (std == ATTR_STD_MOTION_VERTEX_NORMAL) in need_global_attribute()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/geom/
H A Dgeom_motion_triangle_shader.h92 int offset = find_attribute_motion(kg, sd->object, ATTR_STD_MOTION_VERTEX_NORMAL, &elem); in motion_triangle_shader_setup()
H A Dgeom_motion_triangle.h150 int offset = find_attribute_motion(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL, &elem); in motion_triangle_smooth_normal()
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_mesh.cpp1117 Attribute *attr_mN = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL); in sync_mesh_motion()
1124 attr_mN = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_NORMAL); in sync_mesh_motion()
1154 mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL); in sync_mesh_motion()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/
H A Dkernel_types.h763 ATTR_STD_MOTION_VERTEX_NORMAL, enumerator