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Searched refs:AT_HP (Results 1 – 9 of 9) sorted by relevance

/dports/games/aklabeth/aklabeth-1.0/src/
H A Dplayer.c55 p->Attr[AT_HP] = 999; in PLAYERDebug()
70 p->Attr[AT_HP] = 18; in PLAYERDemo()
86 p->Attr[AT_HP],p->Attr[AT_GOLD]); in PLAYERInv()
92 if (i != AT_HP && i != AT_GOLD) in PLAYERInv()
H A Dmain.c46 if (Player.Attr[AT_HP] <= 0) /* Died.... */ in MAINStart()
54 while (c != 'Q' && Player.Attr[AT_HP] > 0); in MAINStart()
158 p->Attr[AT_HP],p->Attr[AT_GOLD]); in _MAINDisplay()
H A Dtown.c18 p->Attr[AT_HP],p->Attr[AT_GOLD]); in TOWNEnter()
47 p->Attr[AT_HP],p->Attr[AT_GOLD]); in TOWNEnter()
H A Dmove.c69 p->Attr[AT_HP] -= /* It hurts ! */ in MOVEMove()
105 p->Attr[AT_HP] = 0; /* Dead */ in MOVEMove()
159 p->Attr[AT_HP] += p->HPGain; in MOVEEnterExit()
H A Dattack.c230 for (i = AT_HP;i <= AT_WISDOM;i++) in _ATTACKAmulet()
235 p->Attr[AT_HP] = floor(p->Attr[AT_HP])/2; in _ATTACKAmulet()
H A Daklabeth.h143 #define AT_HP (0) /* Player attributes */ macro
H A Dmonst.c79 p->Attr[AT_HP] -= n; /* Adjust hit points */ in _MONSTAttack()
/dports/comms/gammu/gammu-1.42.0/libgammu/phone/at/
H A Datgen.h70 AT_HP, enumerator
H A Datgen.c1954 {"iPAQ", AT_HP}, in ATGEN_ReplyGetManufacturer()