Searched refs:AT_PEACE (Results 1 – 9 of 9) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | AI_Diplomacy.cpp | 79 else if (d_owner->getDiplomaticState(it) != Player::AT_PEACE) in makeFriendsAndEnemies() 163 if (d_owner->getDiplomaticState(pit) != Player::AT_PEACE) in gangUpOnTheBully() 164 d_owner->declareDiplomacy(Player::AT_PEACE, pit, false); in gangUpOnTheBully()
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H A D | playerlist.cpp | 496 if (new_state == Player::AT_PEACE) in negotiateDiplomacy() 501 me->improveAlliesRelationship (them, 1, Player::AT_PEACE); in negotiateDiplomacy() 510 them->deteriorateAlliesRelationship(me, 1, Player::AT_PEACE); in negotiateDiplomacy()
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H A D | player.cpp | 118 d_diplomatic_state[i] = AT_PEACE; in Player() 992 if (this->getDiplomaticState (target->getOwner()) == AT_PEACE) in stackMove() 2534 case AT_PEACE: in declareDiplomacy() 2562 if (getDiplomaticState(player) == AT_PEACE || in doProposeDiplomacy() 2604 case AT_PEACE: me = PROPOSE_PEACE; break; in negotiateDiplomacy() 2613 case AT_PEACE: them = PROPOSE_PEACE; break; in negotiateDiplomacy() 2621 return AT_PEACE; in negotiateDiplomacy() 2641 default: return AT_PEACE; break; //impossible in negotiateDiplomacy() 2651 return AT_PEACE; in getDiplomaticState()
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H A D | gamebigmap.cpp | 610 Player::AT_PEACE); in determine_mouse_cursor() 645 Player::AT_PEACE); in determine_mouse_cursor()
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H A D | player.h | 144 AT_PEACE = 1, enumerator
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H A D | GameScenario.cpp | 647 pit->declareDiplomacy(Player::AT_PEACE, it, false); in setupDiplomacy()
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H A D | action.cpp | 1728 case Player::AT_PEACE: s += "peace"; break; in dump()
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H A D | ImageCache.cpp | 2241 (i.type, Player::DiplomaticState(i.state - Player::AT_PEACE))->copy(); in generate()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | diplomacy-dialog.cpp | 111 (1, Player::AT_PEACE, in DiplomacyDialog() 156 gc->getDiplomacyPic(1, Player::AT_PEACE, in DiplomacyDialog()
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