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Searched refs:AT_PEACE (Results 1 – 9 of 9) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DAI_Diplomacy.cpp79 else if (d_owner->getDiplomaticState(it) != Player::AT_PEACE) in makeFriendsAndEnemies()
163 if (d_owner->getDiplomaticState(pit) != Player::AT_PEACE) in gangUpOnTheBully()
164 d_owner->declareDiplomacy(Player::AT_PEACE, pit, false); in gangUpOnTheBully()
H A Dplayerlist.cpp496 if (new_state == Player::AT_PEACE) in negotiateDiplomacy()
501 me->improveAlliesRelationship (them, 1, Player::AT_PEACE); in negotiateDiplomacy()
510 them->deteriorateAlliesRelationship(me, 1, Player::AT_PEACE); in negotiateDiplomacy()
H A Dplayer.cpp118 d_diplomatic_state[i] = AT_PEACE; in Player()
992 if (this->getDiplomaticState (target->getOwner()) == AT_PEACE) in stackMove()
2534 case AT_PEACE: in declareDiplomacy()
2562 if (getDiplomaticState(player) == AT_PEACE || in doProposeDiplomacy()
2604 case AT_PEACE: me = PROPOSE_PEACE; break; in negotiateDiplomacy()
2613 case AT_PEACE: them = PROPOSE_PEACE; break; in negotiateDiplomacy()
2621 return AT_PEACE; in negotiateDiplomacy()
2641 default: return AT_PEACE; break; //impossible in negotiateDiplomacy()
2651 return AT_PEACE; in getDiplomaticState()
H A Dgamebigmap.cpp610 Player::AT_PEACE); in determine_mouse_cursor()
645 Player::AT_PEACE); in determine_mouse_cursor()
H A Dplayer.h144 AT_PEACE = 1, enumerator
H A DGameScenario.cpp647 pit->declareDiplomacy(Player::AT_PEACE, it, false); in setupDiplomacy()
H A Daction.cpp1728 case Player::AT_PEACE: s += "peace"; break; in dump()
H A DImageCache.cpp2241 (i.type, Player::DiplomaticState(i.state - Player::AT_PEACE))->copy(); in generate()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Ddiplomacy-dialog.cpp111 (1, Player::AT_PEACE, in DiplomacyDialog()
156 gc->getDiplomacyPic(1, Player::AT_PEACE, in DiplomacyDialog()