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Searched refs:AUDIO_ENABLE (Results 1 – 17 of 17) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.cpp39 bool AUDIO_ENABLE = true; variable
57 if (!AUDIO_ENABLE) in SingletonInitialize()
155 if (!AUDIO_ENABLE) in ~AudioEngine()
194 if (!AUDIO_ENABLE) in Update()
H A Daudio_descriptor.cpp157 if (!AUDIO_ENABLE) in LoadAudio()
345 if (!AUDIO_ENABLE) in Play()
893 if (!AUDIO_ENABLE) in Play()
H A Daudio.h50 extern bool AUDIO_ENABLE;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio.cpp41 bool AUDIO_ENABLE = true; variable
54 if(!AUDIO_ENABLE) in SingletonInitialize()
150 if(!AUDIO_ENABLE) in ~AudioEngine()
209 if(!AUDIO_ENABLE) in Update()
H A Daudio_descriptor.cpp167 if(!AUDIO_ENABLE) in LoadAudio()
325 if(!AUDIO_ENABLE) in Play()
1018 if(!AUDIO_ENABLE) in Play()
1066 if(!AUDIO_ENABLE) in Play()
H A Daudio.h48 extern bool AUDIO_ENABLE;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/
H A Dmain_options.cpp80 vt_audio::AUDIO_ENABLE = false; in ParseProgramOptions()
H A Dmain.cpp190 if(AUDIO_ENABLE) { in LoadSettings()
/dports/games/allacrost/allacrost-1.0.2/src/
H A Dmain_options.cpp64 hoa_audio::AUDIO_ENABLE = false; in ParseProgramOptions()
H A Dmain.cpp203 if (AUDIO_ENABLE) { in LoadSettings()
/dports/multimedia/v4l_compat/linux-5.13-rc2/sound/firewire/
H A Disight.c31 #define AUDIO_ENABLE 0x80000000 macro
357 err = reg_write(isight, REG_AUDIO_ENABLE, cpu_to_be32(AUDIO_ENABLE)); in isight_start_streaming()
/dports/multimedia/libv4l/linux-5.13-rc2/sound/firewire/
H A Disight.c31 #define AUDIO_ENABLE 0x80000000 macro
357 err = reg_write(isight, REG_AUDIO_ENABLE, cpu_to_be32(AUDIO_ENABLE)); in isight_start_streaming()
/dports/multimedia/v4l-utils/linux-5.13-rc2/sound/firewire/
H A Disight.c31 #define AUDIO_ENABLE 0x80000000 macro
357 err = reg_write(isight, REG_AUDIO_ENABLE, cpu_to_be32(AUDIO_ENABLE)); in isight_start_streaming()
/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/legacy/i810/
H A Di810_reg.h3152 #define AUDIO_ENABLE (1 << 6) macro
/dports/graphics/intel-backlight/intel_backlight_fbsd-a6c0e39/
H A Dintel_reg.h3470 #define AUDIO_ENABLE (1 << 6) macro
/dports/games/allacrost/allacrost-1.0.2/src/modes/boot/
H A Dboot.cpp1661 if (AUDIO_ENABLE) { in _LoadSettingsFile()
/dports/games/retroarch/RetroArch-1.9.7/
H A Dmsg_hash.h1692 MENU_LABEL(AUDIO_ENABLE),