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Searched refs:AUDIO_LOAD_STATIC (Results 1 – 4 of 4) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio_descriptor.h56 AUDIO_LOAD_STATIC = 0, enumerator
203 …virtual bool LoadAudio(const std::string& filename, AUDIO_LOAD load_type = AUDIO_LOAD_STATIC, uint…
H A Daudio_descriptor.cpp209 if (load_type == AUDIO_LOAD_STATIC) { in LoadAudio()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.h70 AUDIO_LOAD_STATIC = 0, enumerator
231 …virtual bool LoadAudio(const std::string &filename, AUDIO_LOAD load_type = AUDIO_LOAD_STATIC, uint…
H A Daudio_descriptor.cpp213 if(load_type == AUDIO_LOAD_STATIC) { in LoadAudio()