Searched refs:AUDIO_STATE_FADE_IN (Results 1 – 6 of 6) sorted by relevance
145 || _sound->GetState() == vt_audio::AUDIO_STATE_FADE_IN) { in ApplyVolume()152 && _sound->GetState() != vt_audio::AUDIO_STATE_FADE_IN) { in ApplyVolume()
630 _state = AUDIO_STATE_FADE_IN; in FadeIn()726 …if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN && _state != AUDIO_STATE_FADE_OU… in _Update()842 else if (_state == AUDIO_STATE_FADE_IN) { in _HandleFadeStates()1070 if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN) { in Play()
64 AUDIO_STATE_FADE_IN = 5, enumerator
310 case AUDIO_STATE_FADE_IN: in _ResetMusicState()327 if (music->GetState() == AUDIO_STATE_PLAYING || music->GetState() == AUDIO_STATE_FADE_IN) in _ResetMusicState()
951 || sound->GetState() == vt_audio::AUDIO_STATE_FADE_IN) { in StopSoundObjects()
191 case AUDIO_STATE_FADE_IN: in _ResetMusicState()