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Searched refs:AUDIO_STATE_FADE_IN (Results 1 – 6 of 6) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_sound.cpp145 || _sound->GetState() == vt_audio::AUDIO_STATE_FADE_IN) { in ApplyVolume()
152 && _sound->GetState() != vt_audio::AUDIO_STATE_FADE_IN) { in ApplyVolume()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.cpp630 _state = AUDIO_STATE_FADE_IN; in FadeIn()
726 …if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN && _state != AUDIO_STATE_FADE_OU… in _Update()
842 else if (_state == AUDIO_STATE_FADE_IN) { in _HandleFadeStates()
1070 if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN) { in Play()
H A Daudio_descriptor.h64 AUDIO_STATE_FADE_IN = 5, enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_mode.cpp310 case AUDIO_STATE_FADE_IN: in _ResetMusicState()
327 if (music->GetState() == AUDIO_STATE_PLAYING || music->GetState() == AUDIO_STATE_FADE_IN) in _ResetMusicState()
H A Dmap_object_supervisor.cpp951 || sound->GetState() == vt_audio::AUDIO_STATE_FADE_IN) { in StopSoundObjects()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp191 case AUDIO_STATE_FADE_IN: in _ResetMusicState()