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Searched refs:AUDIO_STATE_FADE_OUT (Results 1 – 4 of 4) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.h62 AUDIO_STATE_FADE_OUT = 4, enumerator
H A Daudio_descriptor.cpp644 _state = AUDIO_STATE_FADE_OUT; in FadeOut()
726 …f(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN && _state != AUDIO_STATE_FADE_OUT) in _Update()
819 if (_state == AUDIO_STATE_FADE_OUT) { in _HandleFadeStates()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp195 case AUDIO_STATE_FADE_OUT: in _ResetMusicState()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_mode.cpp324 case AUDIO_STATE_FADE_OUT: in _ResetMusicState()