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Searched refs:AUDIO_STATE_PAUSED (Results 1 – 8 of 8) sorted by relevance

/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/apps/OboeTester/app/src/main/java/com/mobileer/oboetester/
H A DTestAudioActivity.java46 public static final int AUDIO_STATE_PAUSED = 2; field in TestAudioActivity
225 … mPauseButton.setBackgroundColor(mAudioState == AUDIO_STATE_PAUSED ? COLOR_ACTIVE : COLOR_IDLE); in updateEnabledWidgets()
514 mAudioState = AUDIO_STATE_PAUSED; in pauseAudio()
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio_descriptor.cpp400 if (_state == AUDIO_STATE_PAUSED || _state == AUDIO_STATE_UNLOADED) in Pause()
412 _state = AUDIO_STATE_PAUSED; in Pause()
418 if (_state != AUDIO_STATE_PAUSED) in Resume()
H A Daudio_descriptor.h50 AUDIO_STATE_PAUSED = 3 enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.h60 AUDIO_STATE_PAUSED = 3, enumerator
H A Daudio_descriptor.cpp382 if(_state == AUDIO_STATE_PAUSED || _state == AUDIO_STATE_UNLOADED) in Pause()
394 _state = AUDIO_STATE_PAUSED; in Pause()
399 if(_state != AUDIO_STATE_PAUSED) in Resume()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_events.cpp166 _sound.GetState() == AUDIO_STATE_PAUSED; in _Update()
H A Dmap_mode.cpp325 case AUDIO_STATE_PAUSED: in _ResetMusicState()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp196 case AUDIO_STATE_PAUSED: in _ResetMusicState()