Searched refs:AUDIO_STATE_PAUSED (Results 1 – 8 of 8) sorted by relevance
46 public static final int AUDIO_STATE_PAUSED = 2; field in TestAudioActivity225 … mPauseButton.setBackgroundColor(mAudioState == AUDIO_STATE_PAUSED ? COLOR_ACTIVE : COLOR_IDLE); in updateEnabledWidgets()514 mAudioState = AUDIO_STATE_PAUSED; in pauseAudio()
400 if (_state == AUDIO_STATE_PAUSED || _state == AUDIO_STATE_UNLOADED) in Pause()412 _state = AUDIO_STATE_PAUSED; in Pause()418 if (_state != AUDIO_STATE_PAUSED) in Resume()
50 AUDIO_STATE_PAUSED = 3 enumerator
60 AUDIO_STATE_PAUSED = 3, enumerator
382 if(_state == AUDIO_STATE_PAUSED || _state == AUDIO_STATE_UNLOADED) in Pause()394 _state = AUDIO_STATE_PAUSED; in Pause()399 if(_state != AUDIO_STATE_PAUSED) in Resume()
166 _sound.GetState() == AUDIO_STATE_PAUSED; in _Update()
325 case AUDIO_STATE_PAUSED: in _ResetMusicState()
196 case AUDIO_STATE_PAUSED: in _ResetMusicState()