Home
last modified time | relevance | path

Searched refs:AUDIO_STATE_PLAYING (Results 1 – 10 of 10) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio_effects.cpp42 if (_audio.GetState() != AUDIO_STATE_PLAYING) { in Update()
74 if (_audio.GetState() != AUDIO_STATE_PLAYING) { in Update()
H A Daudio_descriptor.cpp322 if (_state == AUDIO_STATE_PLAYING) { in GetState()
371 _state = AUDIO_STATE_PLAYING; in Play()
646 if (_stream == NULL || _state != AUDIO_STATE_PLAYING) in _Update()
782 if (_state == AUDIO_STATE_PLAYING) { in _PrepareStreamingBuffers()
900 if (AudioManager->_active_music->_state != AUDIO_STATE_PLAYING) in Play()
901 AudioManager->_active_music->_state = AUDIO_STATE_PLAYING; in Play()
H A Daudio_descriptor.h48 AUDIO_STATE_PLAYING = 2, enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.cpp328 if(_state == AUDIO_STATE_PLAYING) in Play()
354 _state = AUDIO_STATE_PLAYING; in Play()
624 if(_state != AUDIO_STATE_PLAYING) in FadeIn()
726 …if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN && _state != AUDIO_STATE_FADE_OU… in _Update()
846 _state = AUDIO_STATE_PLAYING; in _HandleFadeStates()
857 _state = AUDIO_STATE_PLAYING; in _HandleFadeStates()
949 if(_state == AUDIO_STATE_PLAYING) { in _PrepareStreamingBuffers()
1021 if(_state == AUDIO_STATE_PLAYING) in Play()
1070 if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN) { in Play()
H A Daudio_descriptor.h58 AUDIO_STATE_PLAYING = 2, enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_sound.cpp144 if (_sound->GetState() == vt_audio::AUDIO_STATE_PLAYING in ApplyVolume()
151 if (_sound->GetState() != vt_audio::AUDIO_STATE_PLAYING in ApplyVolume()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_mode.cpp311 case AUDIO_STATE_PLAYING: in _ResetMusicState()
327 if (music->GetState() == AUDIO_STATE_PLAYING || music->GetState() == AUDIO_STATE_FADE_IN) in _ResetMusicState()
720 _music_audio_state = AUDIO_STATE_PLAYING; // Set the default music state to "playing". in _Load()
H A Dmap_object_supervisor.cpp950 if (sound->GetState() == vt_audio::AUDIO_STATE_PLAYING in StopSoundObjects()
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap.cpp160 if (_music.size() > _current_track && _music[_current_track].GetState() != AUDIO_STATE_PLAYING) { in Reset()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp192 case AUDIO_STATE_PLAYING: in _ResetMusicState()