Searched refs:AUDIO_STATE_PLAYING (Results 1 – 10 of 10) sorted by relevance
42 if (_audio.GetState() != AUDIO_STATE_PLAYING) { in Update()74 if (_audio.GetState() != AUDIO_STATE_PLAYING) { in Update()
322 if (_state == AUDIO_STATE_PLAYING) { in GetState()371 _state = AUDIO_STATE_PLAYING; in Play()646 if (_stream == NULL || _state != AUDIO_STATE_PLAYING) in _Update()782 if (_state == AUDIO_STATE_PLAYING) { in _PrepareStreamingBuffers()900 if (AudioManager->_active_music->_state != AUDIO_STATE_PLAYING) in Play()901 AudioManager->_active_music->_state = AUDIO_STATE_PLAYING; in Play()
48 AUDIO_STATE_PLAYING = 2, enumerator
328 if(_state == AUDIO_STATE_PLAYING) in Play()354 _state = AUDIO_STATE_PLAYING; in Play()624 if(_state != AUDIO_STATE_PLAYING) in FadeIn()726 …if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN && _state != AUDIO_STATE_FADE_OU… in _Update()846 _state = AUDIO_STATE_PLAYING; in _HandleFadeStates()857 _state = AUDIO_STATE_PLAYING; in _HandleFadeStates()949 if(_state == AUDIO_STATE_PLAYING) { in _PrepareStreamingBuffers()1021 if(_state == AUDIO_STATE_PLAYING) in Play()1070 if(_state != AUDIO_STATE_PLAYING && _state != AUDIO_STATE_FADE_IN) { in Play()
58 AUDIO_STATE_PLAYING = 2, enumerator
144 if (_sound->GetState() == vt_audio::AUDIO_STATE_PLAYING in ApplyVolume()151 if (_sound->GetState() != vt_audio::AUDIO_STATE_PLAYING in ApplyVolume()
311 case AUDIO_STATE_PLAYING: in _ResetMusicState()327 if (music->GetState() == AUDIO_STATE_PLAYING || music->GetState() == AUDIO_STATE_FADE_IN) in _ResetMusicState()720 _music_audio_state = AUDIO_STATE_PLAYING; // Set the default music state to "playing". in _Load()
950 if (sound->GetState() == vt_audio::AUDIO_STATE_PLAYING in StopSoundObjects()
160 if (_music.size() > _current_track && _music[_current_track].GetState() != AUDIO_STATE_PLAYING) { in Reset()
192 case AUDIO_STATE_PLAYING: in _ResetMusicState()