Searched refs:AUDIO_STATUS_PLAY_COMPLETE (Results 1 – 18 of 18) sorted by relevance
61 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
240 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
68 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
284 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
273 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
283 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
473 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
167 cd_audio_status = AUDIO_STATUS_PLAY_COMPLETE; in cdaudiostop()279 if (status == AUDIO_STATUS_PLAY_COMPLETE || status == AUDIO_STATUS_PLAY_ERROR) { in statusfunc()
556 setstate (cdu, AUDIO_STATUS_PLAY_COMPLETE); in cdda_play_func()
158 cd_audio_status = AUDIO_STATUS_PLAY_COMPLETE; in cdaudiostop()270 if (status == AUDIO_STATUS_PLAY_COMPLETE || status == AUDIO_STATUS_PLAY_ERROR) { in statusfunc()
425 if (status == AUDIO_STATUS_PLAY_COMPLETE || status == AUDIO_STATUS_PLAY_ERROR) { in statusfunc()
699 setstate (cdu, AUDIO_STATUS_PLAY_COMPLETE); in cdda_play_func()
164 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro