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Searched refs:AUDIO_STATUS_PLAY_COMPLETE (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dblkdev.h61 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/audio/libdiscid/libdiscid-0.6.2/src/
H A Dntddcdrm.h240 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dblkdev.h68 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/emulators/dosbox/dosbox-0.74-3/src/platform/visualc/
H A Dntddcdrm.h240 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/audiocd/win32/msvc/
H A Dntddcdrm.h284 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/games/residualvm/residualvm-0.3.1/backends/audiocd/win32/msvc/
H A Dntddcdrm.h284 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/games/scummvm/scummvm-2.5.1/backends/audiocd/win32/msvc/
H A Dntddcdrm.h284 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/ddk/
H A Dntddcdrm.h273 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/ddk/
H A Dntddcdrm.h273 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dntddcdrm.h283 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dntddcdrm.h283 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/cddadecoder/
H A Dntddcdrm.h473 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dcdtv.c167 cd_audio_status = AUDIO_STATUS_PLAY_COMPLETE; in cdaudiostop()
279 if (status == AUDIO_STATUS_PLAY_COMPLETE || status == AUDIO_STATUS_PLAY_ERROR) { in statusfunc()
H A Dblkdev_cdimage.c556 setstate (cdu, AUDIO_STATUS_PLAY_COMPLETE); in cdda_play_func()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcdtv.cpp158 cd_audio_status = AUDIO_STATUS_PLAY_COMPLETE; in cdaudiostop()
270 if (status == AUDIO_STATUS_PLAY_COMPLETE || status == AUDIO_STATUS_PLAY_ERROR) { in statusfunc()
H A Dcdtvcr.cpp425 if (status == AUDIO_STATUS_PLAY_COMPLETE || status == AUDIO_STATUS_PLAY_ERROR) { in statusfunc()
H A Dblkdev_cdimage.cpp699 setstate (cdu, AUDIO_STATUS_PLAY_COMPLETE); in cdda_play_func()
/dports/emulators/aranym/aranym-1.1.0/src/natfeat/
H A Dnfcdrom_win32.cpp164 #define AUDIO_STATUS_PLAY_COMPLETE 0x13 macro