Searched refs:AUTORESOLVE_SCREEN (Results 1 – 8 of 8) sorted by relevance
20 AUTORESOLVE_SCREEN, enumerator
594 case AUTORESOLVE_SCREEN: in DoScreenIndependantMessageBox()
27 case AUTORESOLVE_SCREEN: in SpecifyButtonSoundScheme()
149 if (guiCurrentScreen == AUTORESOLVE_SCREEN) in TacticalCreateSoldier()330 if (guiCurrentScreen != AUTORESOLVE_SCREEN && in TacticalCreateSoldier()443 if (guiCurrentScreen == AUTORESOLVE_SCREEN) in TacticalCreateSoldier()472 Assert(guiCurrentScreen != AUTORESOLVE_SCREEN); in TacticalCreateSoldierFromExisting()986 if (guiCurrentScreen != AUTORESOLVE_SCREEN) in InternalTacticalRemoveSoldier()1762 if (guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI) in TacticalCreateEnemySoldier()1829 if( guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI ) in TacticalCreateCreature()
5021 if( guiCurrentScreen != AUTORESOLVE_SCREEN ) in CheckForLosingEndOfBattle()
98 if (guiCurrentScreen != AUTORESOLVE_SCREEN) in StrategicHandlePlayerTeamMercDeath()
3288 if( guiCurrentScreen == AUTORESOLVE_SCREEN ) in CheckAndHandleUnloadingOfCurrentWorld()3362 if( guiCurrentScreen == AUTORESOLVE_SCREEN ) in CheckAndHandleUnloadingOfCurrentWorld()3378 guiCurrentScreen = AUTORESOLVE_SCREEN; in CheckAndHandleUnloadingOfCurrentWorld()
417 SetPendingNewScreen( AUTORESOLVE_SCREEN ); in EnterAutoResolveMode()520 return AUTORESOLVE_SCREEN; in AutoResolveScreenHandle()