Home
last modified time | relevance | path

Searched refs:AUTORESOLVE_SCREEN (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DScreenIDs.h20 AUTORESOLVE_SCREEN, enumerator
H A DMessageBoxScreen.cc594 case AUTORESOLVE_SCREEN: in DoScreenIndependantMessageBox()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DButton_Sound_Control.cc27 case AUTORESOLVE_SCREEN: in SpecifyButtonSoundScheme()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Create.cc149 if (guiCurrentScreen == AUTORESOLVE_SCREEN) in TacticalCreateSoldier()
330 if (guiCurrentScreen != AUTORESOLVE_SCREEN && in TacticalCreateSoldier()
443 if (guiCurrentScreen == AUTORESOLVE_SCREEN) in TacticalCreateSoldier()
472 Assert(guiCurrentScreen != AUTORESOLVE_SCREEN); in TacticalCreateSoldierFromExisting()
986 if (guiCurrentScreen != AUTORESOLVE_SCREEN) in InternalTacticalRemoveSoldier()
1762 if (guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI) in TacticalCreateEnemySoldier()
1829 if( guiCurrentScreen == AUTORESOLVE_SCREEN && !gfPersistantPBI ) in TacticalCreateCreature()
H A DOverhead.cc5021 if( guiCurrentScreen != AUTORESOLVE_SCREEN ) in CheckForLosingEndOfBattle()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Merc_Handler.cc98 if (guiCurrentScreen != AUTORESOLVE_SCREEN) in StrategicHandlePlayerTeamMercDeath()
H A DStrategicMap.cc3288 if( guiCurrentScreen == AUTORESOLVE_SCREEN ) in CheckAndHandleUnloadingOfCurrentWorld()
3362 if( guiCurrentScreen == AUTORESOLVE_SCREEN ) in CheckAndHandleUnloadingOfCurrentWorld()
3378 guiCurrentScreen = AUTORESOLVE_SCREEN; in CheckAndHandleUnloadingOfCurrentWorld()
H A DAuto_Resolve.cc417 SetPendingNewScreen( AUTORESOLVE_SCREEN ); in EnterAutoResolveMode()
520 return AUTORESOLVE_SCREEN; in AutoResolveScreenHandle()