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Searched refs:AUTOSAVE_PAUSE (Results 1 – 7 of 7) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/scenario/
H A DScenario.h145 #define AUTOSAVE_PAUSE 0 macro
H A DScenario.cpp252 if (gLastAutoSaveUpdate == AUTOSAVE_PAUSE) in scenario_autosave_check()
280 gLastAutoSaveUpdate = AUTOSAVE_PAUSE; in scenario_autosave_check()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/
H A DGameState.cpp358 if (gLastAutoSaveUpdate == AUTOSAVE_PAUSE) in UpdateLogic()
H A DContext.cpp654 gLastAutoSaveUpdate = AUTOSAVE_PAUSE; in LoadParkFromStream()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/
H A DGameAction.cpp418 if (gLastAutoSaveUpdate == AUTOSAVE_PAUSE) in ExecuteInternal()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct2/
H A DS6Importer.cpp2111 gLastAutoSaveUpdate = AUTOSAVE_PAUSE; in load_from_sv6()
2167 gLastAutoSaveUpdate = AUTOSAVE_PAUSE; in load_from_sc6()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/network/
H A DNetworkBase.cpp2777 gLastAutoSaveUpdate = AUTOSAVE_PAUSE; in LoadMap()