Searched refs:AVP_SHADER_PROGRAM_NO_SECONDARY (Results 1 – 2 of 2) sorted by relevance
19 AVP_SHADER_PROGRAM_NO_SECONDARY, enumerator
1287 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_SkyPolygon_Output()1350 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_ZBufferedCloakedPolygon_Output()1447 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_Decal_Output()1540 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_Particle_Output()1717 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_PlayerOnFireOverlay()1793 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_PlayerDamagedOverlay()1879 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in DrawNoiseOverlay()1930 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_ScreenInversionOverlay()2069 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in DrawScanlinesOverlay()2232 SelectProgram(AVP_SHADER_PROGRAM_NO_SECONDARY); in D3D_HUDQuad_Output()[all …]