Searched refs:A_AddToDeleteQueue (Results 1 – 10 of 10) sorted by relevance
360 extern void A_AddToDeleteQueue(int32_t i);418 DEFINE_VOID_CFUNC(A_AddToDeleteQueue, ONE_ARG)439 CFUNC_REG(A_AddToDeleteQueue),
329 CF.A_AddToDeleteQueue(spritenum)345 CF.A_AddToDeleteQueue(i)
264 void A_AddToDeleteQueue(int spriteNum);
2355 A_AddToDeleteQueue(newSprite); in A_Spawn()2551 A_AddToDeleteQueue(newSprite); in A_Spawn()2765 A_AddToDeleteQueue(newSprite); in A_Spawn()3683 A_AddToDeleteQueue(newSprite); in A_Spawn()
542 void A_AddToDeleteQueue(int spriteNum) in A_AddToDeleteQueue() function6722 A_AddToDeleteQueue(spriteNum); in G_MoveMisc()6908 else A_AddToDeleteQueue(spriteNum); in G_MoveMisc()
390 void A_AddToDeleteQueue(int spriteNum);
1819 A_AddToDeleteQueue(newSprite); in A_Spawn()2501 A_AddToDeleteQueue(newSprite); in A_Spawn()2672 A_AddToDeleteQueue(newSprite); in A_Spawn()2839 A_AddToDeleteQueue(newSprite); in A_Spawn()
3610 A_AddToDeleteQueue(vm.spriteNum);4186 A_AddToDeleteQueue(spriteNum);4191 A_AddToDeleteQueue(spriteNum);
754 void A_AddToDeleteQueue(int spriteNum) in A_AddToDeleteQueue() function5719 A_AddToDeleteQueue(spriteNum); in G_MoveMisc()5847 else A_AddToDeleteQueue(spriteNum); in G_MoveMisc()
731 A_AddToDeleteQueue(decalSprite); in P_PostFireHitscan()1075 A_AddToDeleteQueue(otherSprite); in A_ShootCustom()