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Searched refs:A_AddToDeleteQueue (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dlunatic_game.cpp360 extern void A_AddToDeleteQueue(int32_t i);
418 DEFINE_VOID_CFUNC(A_AddToDeleteQueue, ONE_ARG)
439 CFUNC_REG(A_AddToDeleteQueue),
H A Dcontrol.lua329 CF.A_AddToDeleteQueue(spritenum)
345 CF.A_AddToDeleteQueue(i)
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.h264 void A_AddToDeleteQueue(int spriteNum);
H A Dgame.cpp2355 A_AddToDeleteQueue(newSprite); in A_Spawn()
2551 A_AddToDeleteQueue(newSprite); in A_Spawn()
2765 A_AddToDeleteQueue(newSprite); in A_Spawn()
3683 A_AddToDeleteQueue(newSprite); in A_Spawn()
H A Dactors.cpp542 void A_AddToDeleteQueue(int spriteNum) in A_AddToDeleteQueue() function
6722 A_AddToDeleteQueue(spriteNum); in G_MoveMisc()
6908 else A_AddToDeleteQueue(spriteNum); in G_MoveMisc()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.h390 void A_AddToDeleteQueue(int spriteNum);
H A Dgame.cpp1819 A_AddToDeleteQueue(newSprite); in A_Spawn()
2501 A_AddToDeleteQueue(newSprite); in A_Spawn()
2672 A_AddToDeleteQueue(newSprite); in A_Spawn()
2839 A_AddToDeleteQueue(newSprite); in A_Spawn()
H A Dgameexec.cpp3610 A_AddToDeleteQueue(vm.spriteNum);
4186 A_AddToDeleteQueue(spriteNum);
4191 A_AddToDeleteQueue(spriteNum);
H A Dactors.cpp754 void A_AddToDeleteQueue(int spriteNum) in A_AddToDeleteQueue() function
5719 A_AddToDeleteQueue(spriteNum); in G_MoveMisc()
5847 else A_AddToDeleteQueue(spriteNum); in G_MoveMisc()
H A Dplayer.cpp731 A_AddToDeleteQueue(decalSprite); in P_PostFireHitscan()
1075 A_AddToDeleteQueue(otherSprite); in A_ShootCustom()