Searched refs:A_ChangeAngleRelative (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | deh_tables.c | 202 {{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
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H A D | info.h | 424 void A_ChangeAngleRelative();
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H A D | info.c | 2469 …{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, 6, 6, S_FJSPINAXISA1}, // S_FJSP… 2473 …{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, -6, -6, S_FJSPINAXISB1}, // S_FJSP…
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H A D | p_enemy.c | 180 void A_ChangeAngleRelative(mobj_t *actor); 8474 void A_ChangeAngleRelative(mobj_t *actor) in A_ChangeAngleRelative() function
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