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Searched refs:A_ChangeAngleRelative (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c202 {{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
H A Dinfo.h424 void A_ChangeAngleRelative();
H A Dinfo.c2469 …{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, 6, 6, S_FJSPINAXISA1}, // S_FJSP…
2473 …{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, -6, -6, S_FJSPINAXISB1}, // S_FJSP…
H A Dp_enemy.c180 void A_ChangeAngleRelative(mobj_t *actor);
8474 void A_ChangeAngleRelative(mobj_t *actor) in A_ChangeAngleRelative() function