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Searched refs:A_DeQueueCorpse (Results 1 – 13 of 13) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.FlagsAndAppearance.vc481 // A_DeQueueCorpse
487 final void A_DeQueueCorpse()
H A DActor.Misc.vc44 A_DeQueueCorpse();
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_action.cpp421 DEFINE_ACTION_FUNCTION(AActor, A_DeQueueCorpse) in DEFINE_ACTION_FUNCTION() argument
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_local.h183 void A_DeQueueCorpse(mobj_t * actor);
H A Dp_mobj.c1265 A_DeQueueCorpse(mobj); in P_RemoveMobj()
H A Dp_enemy.c1885 void A_DeQueueCorpse(mobj_t * actor) in A_DeQueueCorpse() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_local.h183 void A_DeQueueCorpse(mobj_t * actor);
H A Dp_mobj.c1265 A_DeQueueCorpse(mobj); in P_RemoveMobj()
H A Dp_enemy.c1885 void A_DeQueueCorpse(mobj_t * actor) in A_DeQueueCorpse() function
/dports/games/uhexen/uhexen-0.601/include/
H A Dp_local.h178 void A_DeQueueCorpse(mobj_t *actor);
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_mobj.c1259 A_DeQueueCorpse(mobj); in P_RemoveMobj()
H A Dp_enemy.c1824 void A_DeQueueCorpse(mobj_t *actor) in A_DeQueueCorpse() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c1640 void C_DECL A_DeQueueCorpse(mobj_t* actor)