/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_bexptr.c | 112 extern void A_Face(); 208 {"Face", {A_Face}},
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H A D | p_bexptr.c | 123 void A_Face(mobj_t *mo) in A_Face() function
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_act.h | 9 void A_Face(AActor *self, AActor *target, angle_t maxturn=0);
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H A D | wl_act2.cpp | 61 void A_Face(AActor *self, AActor *target, angle_t maxturn) in A_Face() function 681 A_Face(self, players[0].mo); in ACTION_FUNCTION()
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H A D | lnspec.cpp | 997 A_Face(activator, runner, 3*ANGLE_1); in Tick() 1100 A_Face(activator, talker); in FUNC()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_enemy.h | 112 void A_Face(); // killough 11/98
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H A D | d_deh.c | 1344 {A_Face, "A_Face"}, // killough 11/98
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H A D | p_enemy.c | 2557 void A_Face(mobj_t *mo) in A_Face() function
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_enemy.h | 112 void A_Face(); // killough 11/98
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H A D | p_enemy.c | 2608 void A_Face(mobj_t *mo) in A_Face() function
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H A D | d_deh.c | 1400 {A_Face, "A_Face"}, // killough 11/98
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_enemy.h | 112 void A_Face(mobj_t *); // killough 11/98
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H A D | d_deh.c | 1372 {A_Face, "A_Face"}, // killough 11/98
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H A D | p_enemy.c | 2631 void A_Face(mobj_t *mo) in A_Face() function
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.h | 76 void A_Face(AActor *self, AActor *other, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270, angle…
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H A D | p_enemy.cpp | 2729 void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, angle_t ang_offset, … in A_Face() function 2840 A_Face(self, self->target); in A_FaceTarget() 2853 A_Face(self, self->target, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add); in DEFINE_ACTION_FUNCTION_PARAMS() 2866 A_Face(self, self->master, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add); in DEFINE_ACTION_FUNCTION_PARAMS() 2879 A_Face(self, self->tracer, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | p_mobj.cpp | 3032 A_Face(this, this->target); in AdjustReflectionAngle() 3036 A_Face(this, thing->target); in AdjustReflectionAngle()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 361 A_Face(self, players[0].mo, angle_t(max_turn*ANGLE_45/45)); in ACTION_FUNCTION() 533 A_Face(self, players[0].mo); in ACTION_FUNCTION() 556 A_Face(self, target); in ACTION_FUNCTION()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 231 void A_Face();
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H A D | dehacked.c | 1889 {"Face", {A_Face}}, // Turn to face parm1 degrees
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H A D | p_enemy.c | 4051 void A_Face(mobj_t *mo) in A_Face() function
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/ |
H A D | a_deathcam.cpp | 128 A_Face(cam, cam->actor); in ACTION_FUNCTION()
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | info.h | 149 A_Face, enumerator
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H A D | frames.cc | 866 case A_Face: in SpecialAction()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 1088 A_Face(self, ref); in DEFINE_ACTION_FUNCTION_PARAMS()
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