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Searched refs:A_Face (Results 1 – 25 of 25) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_bexptr.c112 extern void A_Face();
208 {"Face", {A_Face}},
H A Dp_bexptr.c123 void A_Face(mobj_t *mo) in A_Face() function
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_act.h9 void A_Face(AActor *self, AActor *target, angle_t maxturn=0);
H A Dwl_act2.cpp61 void A_Face(AActor *self, AActor *target, angle_t maxturn) in A_Face() function
681 A_Face(self, players[0].mo); in ACTION_FUNCTION()
H A Dlnspec.cpp997 A_Face(activator, runner, 3*ANGLE_1); in Tick()
1100 A_Face(activator, talker); in FUNC()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_enemy.h112 void A_Face(); // killough 11/98
H A Dd_deh.c1344 {A_Face, "A_Face"}, // killough 11/98
H A Dp_enemy.c2557 void A_Face(mobj_t *mo) in A_Face() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_enemy.h112 void A_Face(); // killough 11/98
H A Dp_enemy.c2608 void A_Face(mobj_t *mo) in A_Face() function
H A Dd_deh.c1400 {A_Face, "A_Face"}, // killough 11/98
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_enemy.h112 void A_Face(mobj_t *); // killough 11/98
H A Dd_deh.c1372 {A_Face, "A_Face"}, // killough 11/98
H A Dp_enemy.c2631 void A_Face(mobj_t *mo) in A_Face() function
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.h76 void A_Face(AActor *self, AActor *other, angle_t max_turn = 0, angle_t max_pitch = ANGLE_270, angle…
H A Dp_enemy.cpp2729 void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch, angle_t ang_offset, … in A_Face() function
2840 A_Face(self, self->target); in A_FaceTarget()
2853 A_Face(self, self->target, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add); in DEFINE_ACTION_FUNCTION_PARAMS()
2866 A_Face(self, self->master, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add); in DEFINE_ACTION_FUNCTION_PARAMS()
2879 A_Face(self, self->tracer, max_turn, max_pitch, ang_offset, pitch_offset, flags, z_add); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Dp_mobj.cpp3032 A_Face(this, this->target); in AdjustReflectionAngle()
3036 A_Face(this, thing->target); in AdjustReflectionAngle()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_codeptr.cpp361 A_Face(self, players[0].mo, angle_t(max_turn*ANGLE_45/45)); in ACTION_FUNCTION()
533 A_Face(self, players[0].mo); in ACTION_FUNCTION()
556 A_Face(self, target); in ACTION_FUNCTION()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Daction.h231 void A_Face();
H A Ddehacked.c1889 {"Face", {A_Face}}, // Turn to face parm1 degrees
H A Dp_enemy.c4051 void A_Face(mobj_t *mo) in A_Face() function
/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_deathcam.cpp128 A_Face(cam, cam->actor); in ACTION_FUNCTION()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dinfo.h149 A_Face, enumerator
H A Dframes.cc866 case A_Face: in SpecialAction()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp1088 A_Face(self, ref); in DEFINE_ACTION_FUNCTION_PARAMS()