Searched refs:A_MaybeAwakenBadGuys (Results 1 – 1 of 1) sorted by relevance
996 ACTOR_STATIC void A_MaybeAwakenBadGuys(int const spriteNum) in A_MaybeAwakenBadGuys() function1019 A_MaybeAwakenBadGuys(spriteNum); in A_MaybeAwakenBadGuys()1127 A_MaybeAwakenBadGuys(spriteNum); in G_MoveZombieActors()5455 A_MaybeAwakenBadGuys(spriteNum); in G_MoveActors()