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Searched refs:A_MaybeAwakenBadGuys (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp996 ACTOR_STATIC void A_MaybeAwakenBadGuys(int const spriteNum) in A_MaybeAwakenBadGuys() function
1019 A_MaybeAwakenBadGuys(spriteNum); in A_MaybeAwakenBadGuys()
1127 A_MaybeAwakenBadGuys(spriteNum); in G_MoveZombieActors()
5455 A_MaybeAwakenBadGuys(spriteNum); in G_MoveActors()