Searched refs:A_NextTab (Results 1 – 2 of 2) sorted by relevance
338 else if (action(A_NextTab)) { // next gui subtab in channelChanged()364 }else if (action(A_NextTab)) in channelChanged()379 if (action(A_NextTab)) in channelChanged()393 if (action(A_NextTab)) v = (v+1) % Gh_ALL; in channelChanged()
12 { A_ShowOptions, A_PrevTab, A_NextTab, A_RestartGame, A_ResetGame, A_Screenshot, NumActions }; enumerator