Searched refs:A_RaiseMobj (Results 1 – 16 of 16) sorted by relevance
78 bool A_RaiseMobj (AActor *, fixed_t speed);
3378 bool A_RaiseMobj (AActor *actor, fixed_t speed) in A_RaiseMobj() function
106 if (A_RaiseMobj (actor, self->special2*FRACUNIT)) in DEFINE_ACTION_FUNCTION()
66 if (A_RaiseMobj (self, 2*FRACUNIT)) in DEFINE_ACTION_FUNCTION()
140 dd_bool A_RaiseMobj(mobj_t* mo);
178 boolean A_RaiseMobj(mobj_t * actor);
1107 if (A_RaiseMobj(actor)) in A_ThrustRaise()
3312 boolean A_RaiseMobj(mobj_t * actor) in A_RaiseMobj() function3373 if (A_RaiseMobj(actor)) in A_WraithRaise()
1116 if (A_RaiseMobj(actor)) in A_ThrustRaise()
173 boolean A_RaiseMobj(mobj_t *actor);
1087 if (A_RaiseMobj(actor)) in A_ThrustRaise()
3225 boolean A_RaiseMobj(mobj_t *actor) in A_RaiseMobj() function3286 if (A_RaiseMobj(actor)) in A_WraithRaise()
785 if(A_RaiseMobj(actor)) in A_ThrustRaise()
2649 dd_bool A_RaiseMobj(mobj_t *mo) in A_RaiseMobj() function2709 if(A_RaiseMobj(mo)) in A_WraithRaise()