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Searched refs:A_RaiseMobj (Results 1 – 16 of 16) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.h78 bool A_RaiseMobj (AActor *, fixed_t speed);
H A Dp_enemy.cpp3378 bool A_RaiseMobj (AActor *actor, fixed_t speed) in A_RaiseMobj() function
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_spike.cpp106 if (A_RaiseMobj (actor, self->special2*FRACUNIT)) in DEFINE_ACTION_FUNCTION()
H A Da_wraith.cpp66 if (A_RaiseMobj (self, 2*FRACUNIT)) in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_local.h140 dd_bool A_RaiseMobj(mobj_t* mo);
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_local.h178 boolean A_RaiseMobj(mobj_t * actor);
H A Da_action.c1107 if (A_RaiseMobj(actor)) in A_ThrustRaise()
H A Dp_enemy.c3312 boolean A_RaiseMobj(mobj_t * actor) in A_RaiseMobj() function
3373 if (A_RaiseMobj(actor)) in A_WraithRaise()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_local.h178 boolean A_RaiseMobj(mobj_t * actor);
H A Da_action.c1116 if (A_RaiseMobj(actor)) in A_ThrustRaise()
H A Dp_enemy.c3312 boolean A_RaiseMobj(mobj_t * actor) in A_RaiseMobj() function
3373 if (A_RaiseMobj(actor)) in A_WraithRaise()
/dports/games/uhexen/uhexen-0.601/include/
H A Dp_local.h173 boolean A_RaiseMobj(mobj_t *actor);
/dports/games/uhexen/uhexen-0.601/src/
H A Da_action.c1087 if (A_RaiseMobj(actor)) in A_ThrustRaise()
H A Dp_enemy.c3225 boolean A_RaiseMobj(mobj_t *actor) in A_RaiseMobj() function
3286 if (A_RaiseMobj(actor)) in A_WraithRaise()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Da_action.c785 if(A_RaiseMobj(actor)) in A_ThrustRaise()
H A Dp_enemy.c2649 dd_bool A_RaiseMobj(mobj_t *mo) in A_RaiseMobj() function
2709 if(A_RaiseMobj(mo)) in A_WraithRaise()