Searched refs:A_SetReactionTime (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | deh_tables.c | 191 {{A_SetReactionTime}, "A_SETREACTIONTIME"},
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H A D | info.h | 406 void A_SetReactionTime();
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H A D | info.c | 1518 {SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND 1631 …{SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_FINISH_ATTACK2 …
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H A D | p_enemy.c | 168 void A_SetReactionTime(mobj_t *actor); 8043 void A_SetReactionTime(mobj_t *actor) in A_SetReactionTime() function
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