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Searched refs:A_SetReactionTime (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c191 {{A_SetReactionTime}, "A_SETREACTIONTIME"},
H A Dinfo.h406 void A_SetReactionTime();
H A Dinfo.c1518 {SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND
1631 …{SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_FINISH_ATTACK2 …
H A Dp_enemy.c168 void A_SetReactionTime(mobj_t *actor);
8043 void A_SetReactionTime(mobj_t *actor) in A_SetReactionTime() function