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Searched refs:A_SorcUpdateBallAngle (Results 1 – 6 of 6) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DSorcBall.vc117 // A_SorcUpdateBallAngle
123 final void A_SorcUpdateBallAngle()
204 A_SorcUpdateBallAngle();
208 A_SorcUpdateBallAngle();
212 A_SorcUpdateBallAngle();
229 A_SorcUpdateBallAngle();
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dacfnlink.h279 void C_DECL A_SorcUpdateBallAngle();
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c3854 void A_SorcUpdateBallAngle(mobj_t *actor);
3925 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
3929 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
3933 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
3964 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4114 void A_SorcUpdateBallAngle(mobj_t *actor) in A_SorcUpdateBallAngle() function
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c3949 void A_SorcUpdateBallAngle(mobj_t * actor);
4022 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4026 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4030 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4062 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4212 void A_SorcUpdateBallAngle(mobj_t * actor) in A_SorcUpdateBallAngle() function
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c3949 void A_SorcUpdateBallAngle(mobj_t * actor);
4022 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4026 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4030 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4062 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
4212 void A_SorcUpdateBallAngle(mobj_t * actor) in A_SorcUpdateBallAngle() function
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c3300 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
3305 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
3310 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
3342 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()
3500 void C_DECL A_SorcUpdateBallAngle(mobj_t *actor) in A_SorcUpdateBallAngle() function