Searched refs:A_SorcUpdateBallAngle (Results 1 – 6 of 6) sorted by relevance
117 // A_SorcUpdateBallAngle123 final void A_SorcUpdateBallAngle()204 A_SorcUpdateBallAngle();208 A_SorcUpdateBallAngle();212 A_SorcUpdateBallAngle();229 A_SorcUpdateBallAngle();
279 void C_DECL A_SorcUpdateBallAngle();
3854 void A_SorcUpdateBallAngle(mobj_t *actor);3925 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()3929 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()3933 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()3964 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()4114 void A_SorcUpdateBallAngle(mobj_t *actor) in A_SorcUpdateBallAngle() function
3949 void A_SorcUpdateBallAngle(mobj_t * actor);4022 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()4026 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()4030 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()4062 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()4212 void A_SorcUpdateBallAngle(mobj_t * actor) in A_SorcUpdateBallAngle() function
3300 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()3305 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()3310 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()3342 A_SorcUpdateBallAngle(actor); in A_SorcBallOrbit()3500 void C_DECL A_SorcUpdateBallAngle(mobj_t *actor) in A_SorcUpdateBallAngle() function