Searched refs:AbsSinus (Results 1 – 5 of 5) sorted by relevance
498 float AbsSinus = NormW * OneOverProduct; in Angle() local501 if(AbsSinus > 1.0f) AbsSinus = 1.0f; in Angle()502 if(AbsSinus < -1.0f) AbsSinus = -1.0f; in Angle()504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()505 else return (PI-asinf(AbsSinus)); in Angle()