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Searched refs:AbsSinus (Results 1 – 5 of 5) sorted by relevance

/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/Ice/
H A DIceIndexedTriangle.cpp498 float AbsSinus = NormW * OneOverProduct; in Angle() local
501 if(AbsSinus > 1.0f) AbsSinus = 1.0f; in Angle()
502 if(AbsSinus < -1.0f) AbsSinus = -1.0f; in Angle()
504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
505 else return (PI-asinf(AbsSinus)); in Angle()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/Ice/
H A DIceIndexedTriangle.cpp498 float AbsSinus = NormW * OneOverProduct; in Angle() local
501 if(AbsSinus > 1.0f) AbsSinus = 1.0f; in Angle()
502 if(AbsSinus < -1.0f) AbsSinus = -1.0f; in Angle()
504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
505 else return (PI-asinf(AbsSinus)); in Angle()
/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/
H A DIceIndexedTriangle.cpp498 float AbsSinus = NormW * OneOverProduct; in Angle() local
501 if(AbsSinus > 1.0f) AbsSinus = 1.0f; in Angle()
502 if(AbsSinus < -1.0f) AbsSinus = -1.0f; in Angle()
504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
505 else return (PI-asinf(AbsSinus)); in Angle()
/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/Ice/
H A DIceIndexedTriangle.cpp498 float AbsSinus = NormW * OneOverProduct; in Angle() local
501 if(AbsSinus > 1.0f) AbsSinus = 1.0f; in Angle()
502 if(AbsSinus < -1.0f) AbsSinus = -1.0f; in Angle()
504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
505 else return (PI-asinf(AbsSinus)); in Angle()
/dports/devel/ode/ode-0.13/OPCODE/Ice/
H A DIceIndexedTriangle.cpp498 float AbsSinus = NormW * OneOverProduct; in Angle() local
501 if(AbsSinus > 1.0f) AbsSinus = 1.0f; in Angle()
502 if(AbsSinus < -1.0f) AbsSinus = -1.0f; in Angle()
504 if(Cosinus>=0.0f) return asinf(AbsSinus); in Angle()
505 else return (PI-asinf(AbsSinus)); in Angle()