/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | PowerIronFeet.vc | 30 // AbsorbDamage 34 void AbsorbDamage(int damage, name DmgType, out int NewDamage) 42 ::AbsorbDamage(damage, DmgType, NewDamage);
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H A D | PowerMask.vc | 51 // AbsorbDamage 55 void AbsorbDamage(int damage, name DmgType, out int NewDamage) 65 ::AbsorbDamage(damage, DmgType, NewDamage);
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H A D | PowerDamage.vc | 30 // AbsorbDamage 34 void AbsorbDamage(int damage, name DmgType, out int NewDamage) 64 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
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H A D | BasicArmor.vc | 71 // AbsorbDamage 75 void AbsorbDamage(int damage, name DmgType, out int NewDamage) 97 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
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H A D | PowerProtection.vc | 30 // AbsorbDamage 34 void AbsorbDamage(int damage, name DmgType, out int NewDamage) 64 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
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H A D | HexenArmor.vc | 131 // AbsorbDamage 135 void AbsorbDamage(int damage, name DmgType, out int NewDamage) 174 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
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H A D | Inventory.vc | 717 // AbsorbDamage 721 void AbsorbDamage(int damage, name DmgType, out int NewDamage) 725 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
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H A D | EntityEx.Damage.vc | 259 Inventory.AbsorbDamage(damage, DmgType, NewDmg);
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_armor.cpp | 120 void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() function in ABasicArmor 195 Inventory->AbsorbDamage (damage, damageType, newdamage); in AbsorbDamage() 499 void AHexenArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() function in AHexenArmor 549 Inventory->AbsorbDamage (damage, damageType, newdamage); in AbsorbDamage()
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H A D | a_artifacts.h | 92 void AbsorbDamage (int damage, FName damageType, int &newdamage); 100 void AbsorbDamage (int damage, FName damageType, int &newdamage);
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H A D | a_pickups.h | 202 virtual void AbsorbDamage (int damage, FName damageType, int &newdamage); 421 virtual void AbsorbDamage (int damage, FName damageType, int &newdamage); 475 virtual void AbsorbDamage (int damage, FName damageType, int &newdamage);
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H A D | a_artifacts.cpp | 773 void APowerIronFeet::AbsorbDamage (int damage, FName damageType, int &newdamage) in IMPLEMENT_CLASS() 781 Inventory->AbsorbDamage (damage, damageType, newdamage); in IMPLEMENT_CLASS() 810 void APowerMask::AbsorbDamage (int damage, FName damageType, int &newdamage) in IMPLEMENT_CLASS() 818 Super::AbsorbDamage (damage, damageType, newdamage); in IMPLEMENT_CLASS()
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H A D | a_pickups.cpp | 805 void AInventory::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() function in AInventory 809 Inventory->AbsorbDamage (damage, damageType, newdamage); in AbsorbDamage()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_interaction.cpp | 1290 player->mo->Inventory->AbsorbDamage(damage, mod, newdam); in P_DamageMobj() 1364 target->Inventory->AbsorbDamage (damage, mod, newdam); in P_DamageMobj()
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