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Searched refs:AbsorbDamage (Results 1 – 14 of 14) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DPowerIronFeet.vc30 // AbsorbDamage
34 void AbsorbDamage(int damage, name DmgType, out int NewDamage)
42 ::AbsorbDamage(damage, DmgType, NewDamage);
H A DPowerMask.vc51 // AbsorbDamage
55 void AbsorbDamage(int damage, name DmgType, out int NewDamage)
65 ::AbsorbDamage(damage, DmgType, NewDamage);
H A DPowerDamage.vc30 // AbsorbDamage
34 void AbsorbDamage(int damage, name DmgType, out int NewDamage)
64 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
H A DBasicArmor.vc71 // AbsorbDamage
75 void AbsorbDamage(int damage, name DmgType, out int NewDamage)
97 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
H A DPowerProtection.vc30 // AbsorbDamage
34 void AbsorbDamage(int damage, name DmgType, out int NewDamage)
64 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
H A DHexenArmor.vc131 // AbsorbDamage
135 void AbsorbDamage(int damage, name DmgType, out int NewDamage)
174 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
H A DInventory.vc717 // AbsorbDamage
721 void AbsorbDamage(int damage, name DmgType, out int NewDamage)
725 Inventory.AbsorbDamage(damage, DmgType, NewDamage);
H A DEntityEx.Damage.vc259 Inventory.AbsorbDamage(damage, DmgType, NewDmg);
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_armor.cpp120 void ABasicArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() function in ABasicArmor
195 Inventory->AbsorbDamage (damage, damageType, newdamage); in AbsorbDamage()
499 void AHexenArmor::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() function in AHexenArmor
549 Inventory->AbsorbDamage (damage, damageType, newdamage); in AbsorbDamage()
H A Da_artifacts.h92 void AbsorbDamage (int damage, FName damageType, int &newdamage);
100 void AbsorbDamage (int damage, FName damageType, int &newdamage);
H A Da_pickups.h202 virtual void AbsorbDamage (int damage, FName damageType, int &newdamage);
421 virtual void AbsorbDamage (int damage, FName damageType, int &newdamage);
475 virtual void AbsorbDamage (int damage, FName damageType, int &newdamage);
H A Da_artifacts.cpp773 void APowerIronFeet::AbsorbDamage (int damage, FName damageType, int &newdamage) in IMPLEMENT_CLASS()
781 Inventory->AbsorbDamage (damage, damageType, newdamage); in IMPLEMENT_CLASS()
810 void APowerMask::AbsorbDamage (int damage, FName damageType, int &newdamage) in IMPLEMENT_CLASS()
818 Super::AbsorbDamage (damage, damageType, newdamage); in IMPLEMENT_CLASS()
H A Da_pickups.cpp805 void AInventory::AbsorbDamage (int damage, FName damageType, int &newdamage) in AbsorbDamage() function in AInventory
809 Inventory->AbsorbDamage (damage, damageType, newdamage); in AbsorbDamage()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_interaction.cpp1290 player->mo->Inventory->AbsorbDamage(damage, mod, newdam); in P_DamageMobj()
1364 target->Inventory->AbsorbDamage (damage, mod, newdam); in P_DamageMobj()