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Searched refs:ActionQueue (Results 1 – 25 of 41) sorted by relevance

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/dports/devel/hs-hls-install/haskell-language-server-1.4.0/ghcide/src/Development/IDE/Types/
H A DAction.hs4 ActionQueue,
46 data ActionQueue = ActionQueue constructor
51 newQueue :: IO ActionQueue
55 return ActionQueue {..}
57 pushQueue :: DelayedActionInternal -> ActionQueue -> STM ()
61 popQueue :: ActionQueue -> STM DelayedActionInternal
62 popQueue ActionQueue {..} = do function
69 abortQueue x ActionQueue {..} = do
77 doneQueue x ActionQueue {..} = do
80 countQueue :: ActionQueue -> STM Natural
[all …]
/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/ghcide/src/Development/IDE/Types/
H A DAction.hs4 ActionQueue,
46 data ActionQueue = ActionQueue constructor
51 newQueue :: IO ActionQueue
55 return ActionQueue {..}
57 pushQueue :: DelayedActionInternal -> ActionQueue -> STM ()
61 popQueue :: ActionQueue -> STM DelayedActionInternal
62 popQueue ActionQueue {..} = do function
69 abortQueue x ActionQueue {..} = do
77 doneQueue x ActionQueue {..} = do
80 countQueue :: ActionQueue -> STM Natural
[all …]
/dports/games/qonk/qonk-0.3.1/src/
H A Dactions.cpp16 Action::setActionQueue( ActionQueue* actionQueue ) { in setActionQueue()
20 ActionQueue*
27 ActionQueue::ActionQueue() { in ActionQueue() function in ActionQueue
33 ActionQueue::scheduleAction( Uint32 time, Action* action ) { in scheduleAction()
42 ActionQueue::timeOfNextEvent() { in timeOfNextEvent()
47 ActionQueue::executeNextEvent() { in executeNextEvent()
59 ActionQueue::executeAllEvents() { in executeAllEvents()
65 void ActionQueue::executeEventsBefore( Uint32 time ) { in executeEventsBefore()
H A Dactions.h9 class ActionQueue; variable
13 ActionQueue* actionQueue;
20 void setActionQueue( ActionQueue* actionQueue );
21 ActionQueue* getActionQueue() const;
25 class ActionQueue : public std::multimap< Uint32, Action* > {
29 ActionQueue();
H A Duniverse.h10 class ActionQueue; variable
17 ActionQueue* actionQueue;
H A Dships.h41 void moveTo( Uint32, Planet * const, ActionQueue* );
71 void moveTo(Uint32, Planet* destination, ActionQueue* actionQueue );
H A Duniverse.cpp17 actionQueue = new ActionQueue(); in Universe()
26 actionQueue = new ActionQueue(); in Universe()
H A Danimations.h16 class AnimationQueue : public ActionQueue {
/dports/deskutils/pinot/pinot-1.20/SQL/
H A DActionQueue.cpp40 ActionQueue::ActionQueue(const string &database, const string queueId) : in ActionQueue() function in ActionQueue
59 ActionQueue::~ActionQueue() in ~ActionQueue()
63 string ActionQueue::typeToText(ActionType type) in typeToText()
82 ActionQueue::ActionType ActionQueue::textToType(const string &text) in textToType()
95 bool ActionQueue::create(const string &database) in create()
126 bool ActionQueue::pushItem(ActionType type, const DocumentInfo &docInfo) in pushItem()
191 bool ActionQueue::popItem(ActionType &type, DocumentInfo &docInfo) in popItem()
221 bool ActionQueue::getOldestItem(ActionType &type, DocumentInfo &docInfo) in getOldestItem()
249 unsigned int ActionQueue::getItemsCount(ActionType type) in getItemsCount()
273 bool ActionQueue::deleteItems(const string &url) in deleteItems()
[all …]
H A DActionQueue.h29 class ActionQueue : public SQLiteBase
32 ActionQueue(const std::string &database, const std::string queueId);
33 virtual ~ActionQueue();
65 ActionQueue(const ActionQueue &other);
66 ActionQueue &operator=(const ActionQueue &other);
H A DMakefile.am4 ActionQueue.h \
30 ActionQueue.cpp \
/dports/irc/smuxi/smuxi-1.1/src/Common/
H A DThreadPoolQueue.cs31 Queue<Action> ActionQueue { set; get; } property in Smuxi.Common.ThreadPoolQueue
37 ActionQueue = new Queue<Action>(); in ThreadPoolQueue()
49 lock (ActionQueue) { in Enqueue()
50 ActionQueue.Enqueue(action); in Enqueue()
77 lock (ActionQueue) { in Dequeue()
78 if (ActionQueue.Count == 0) { in Dequeue()
86 return ActionQueue.Dequeue(); in Dequeue()
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A Dvbl_definitions.h40 } ActionQueue; typedef
61 ActionQueue *recording_queues;
80 ActionQueue *get_player_recording_queue(short player_index);
H A Dvbl.cpp135 ActionQueue *get_player_recording_queue( in get_player_recording_queue()
170 ActionQueue *queue; in initialize_keyboard_controller()
189 replay.recording_queues = new ActionQueue[MAXIMUM_NUMBER_OF_PLAYERS]; in initialize_keyboard_controller()
345 ActionQueue *queue; in record_action_flags()
373 ActionQueue *queue; in save_recording_queue_chunk()
462 ActionQueue *queue; in pull_flags_from_recording()
488 ActionQueue *queue= get_player_recording_queue(which_queue); in get_recording_queue_size()
775 ActionQueue *queue; in read_recording_queue_chunks()
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/extensions/activity_log/
H A Dcounting_policy.h83 ActionQueue; typedef
132 ActionQueue queued_actions_;
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Net.HttpListener/src/System/Net/Windows/WebSockets/
H A DWebSocketProtocolComponent.cs69 internal enum ActionQueue enum in System.Net.WebSockets.WebSocketProtocolComponent
265 DrainActionQueue(webSocketHandle, ActionQueue.Send); in WebSocketAbortHandle()
266 DrainActionQueue(webSocketHandle, ActionQueue.Receive); in WebSocketAbortHandle()
345 ActionQueue actionQueue, in WebSocketGetAction()
418 private static void DrainActionQueue(SafeHandle webSocketHandle, ActionQueue actionQueue) in DrainActionQueue()
H A DWebSocketBase.cs1568 protected abstract WebSocketProtocolComponent.ActionQueue ActionQueue { get; } property in System.Net.WebSockets.WebSocketBase.WebSocketOperation
1620 ActionQueue, in Process()
1841 protected override WebSocketProtocolComponent.ActionQueue ActionQueue property in System.Net.WebSockets.WebSocketBase.WebSocketOperation.ReceiveOperation
1843 get { return WebSocketProtocolComponent.ActionQueue.Receive; }
2015 protected override WebSocketProtocolComponent.ActionQueue ActionQueue property in System.Net.WebSockets.WebSocketBase.WebSocketOperation.SendOperation
2017 get { return WebSocketProtocolComponent.ActionQueue.Send; }
/dports/deskutils/pinot/pinot-1.20/Core/
H A Dpinot-dbus-daemon.cpp357 (ActionQueue::create(historyDatabase) == false) || in main()
368 ActionQueue actionQueue(historyDatabase, Glib::get_application_name()); in main()
372 unsigned int actionsCount = actionQueue.getItemsCount(ActionQueue::INDEX); in main()
375 actionsCount += actionQueue.getItemsCount(ActionQueue::UNINDEX); in main()
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System/net/System/Net/WebSockets/
H A DWebSocketProtocolComponent.cs96 internal enum ActionQueue enum in System.Net.WebSockets.WebSocketProtocolComponent
331 [In] ActionQueue actionQueue, in WebSocketGetAction_Raw()
577 DrainActionQueue(webSocketHandle, ActionQueue.Send); in WebSocketAbortHandle()
578 DrainActionQueue(webSocketHandle, ActionQueue.Receive); in WebSocketAbortHandle()
663 ActionQueue actionQueue, in WebSocketGetAction()
751 private static void DrainActionQueue(SafeHandle webSocketHandle, ActionQueue actionQueue) in DrainActionQueue()
/dports/devel/umlgraph/UMLGraph-R5_7_2/doc/
H A Dclassadd.java21 class ActionQueue { class
/dports/devel/umlgraph/UMLGraph-R5_7_2/testdata/java/
H A Dclassadd.java21 class ActionQueue { class
/dports/devel/umlgraph/UMLGraph-R5_7_2/testdata/dot-ref/
H A Dclassadd.dot12 // ActionQueue
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/Common/src/Interop/Windows/WebSocket/
H A DInterop.WebSocketGetAction.cs17 [In] ActionQueue actionQueue, in WebSocketGetAction()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Test/OpenRA.Game/
H A DActionQueueTest.cs26 var queue = new ActionQueue(); in ActionsArePerformedOrderedByTimeThenByInsertionOrder()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Primitives/
H A DActionQueue.cs20 public class ActionQueue class

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