/dports/devel/hs-hls-install/haskell-language-server-1.4.0/ghcide/src/Development/IDE/Types/ |
H A D | Action.hs | 4 ActionQueue, 46 data ActionQueue = ActionQueue constructor 51 newQueue :: IO ActionQueue 55 return ActionQueue {..} 57 pushQueue :: DelayedActionInternal -> ActionQueue -> STM () 61 popQueue :: ActionQueue -> STM DelayedActionInternal 62 popQueue ActionQueue {..} = do function 69 abortQueue x ActionQueue {..} = do 77 doneQueue x ActionQueue {..} = do 80 countQueue :: ActionQueue -> STM Natural [all …]
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/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/ghcide/src/Development/IDE/Types/ |
H A D | Action.hs | 4 ActionQueue, 46 data ActionQueue = ActionQueue constructor 51 newQueue :: IO ActionQueue 55 return ActionQueue {..} 57 pushQueue :: DelayedActionInternal -> ActionQueue -> STM () 61 popQueue :: ActionQueue -> STM DelayedActionInternal 62 popQueue ActionQueue {..} = do function 69 abortQueue x ActionQueue {..} = do 77 doneQueue x ActionQueue {..} = do 80 countQueue :: ActionQueue -> STM Natural [all …]
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/dports/games/qonk/qonk-0.3.1/src/ |
H A D | actions.cpp | 16 Action::setActionQueue( ActionQueue* actionQueue ) { in setActionQueue() 20 ActionQueue* 27 ActionQueue::ActionQueue() { in ActionQueue() function in ActionQueue 33 ActionQueue::scheduleAction( Uint32 time, Action* action ) { in scheduleAction() 42 ActionQueue::timeOfNextEvent() { in timeOfNextEvent() 47 ActionQueue::executeNextEvent() { in executeNextEvent() 59 ActionQueue::executeAllEvents() { in executeAllEvents() 65 void ActionQueue::executeEventsBefore( Uint32 time ) { in executeEventsBefore()
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H A D | actions.h | 9 class ActionQueue; variable 13 ActionQueue* actionQueue; 20 void setActionQueue( ActionQueue* actionQueue ); 21 ActionQueue* getActionQueue() const; 25 class ActionQueue : public std::multimap< Uint32, Action* > { 29 ActionQueue();
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H A D | universe.h | 10 class ActionQueue; variable 17 ActionQueue* actionQueue;
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H A D | ships.h | 41 void moveTo( Uint32, Planet * const, ActionQueue* ); 71 void moveTo(Uint32, Planet* destination, ActionQueue* actionQueue );
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H A D | universe.cpp | 17 actionQueue = new ActionQueue(); in Universe() 26 actionQueue = new ActionQueue(); in Universe()
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H A D | animations.h | 16 class AnimationQueue : public ActionQueue {
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/dports/deskutils/pinot/pinot-1.20/SQL/ |
H A D | ActionQueue.cpp | 40 ActionQueue::ActionQueue(const string &database, const string queueId) : in ActionQueue() function in ActionQueue 59 ActionQueue::~ActionQueue() in ~ActionQueue() 63 string ActionQueue::typeToText(ActionType type) in typeToText() 82 ActionQueue::ActionType ActionQueue::textToType(const string &text) in textToType() 95 bool ActionQueue::create(const string &database) in create() 126 bool ActionQueue::pushItem(ActionType type, const DocumentInfo &docInfo) in pushItem() 191 bool ActionQueue::popItem(ActionType &type, DocumentInfo &docInfo) in popItem() 221 bool ActionQueue::getOldestItem(ActionType &type, DocumentInfo &docInfo) in getOldestItem() 249 unsigned int ActionQueue::getItemsCount(ActionType type) in getItemsCount() 273 bool ActionQueue::deleteItems(const string &url) in deleteItems() [all …]
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H A D | ActionQueue.h | 29 class ActionQueue : public SQLiteBase 32 ActionQueue(const std::string &database, const std::string queueId); 33 virtual ~ActionQueue(); 65 ActionQueue(const ActionQueue &other); 66 ActionQueue &operator=(const ActionQueue &other);
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H A D | Makefile.am | 4 ActionQueue.h \ 30 ActionQueue.cpp \
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/dports/irc/smuxi/smuxi-1.1/src/Common/ |
H A D | ThreadPoolQueue.cs | 31 Queue<Action> ActionQueue { set; get; } property in Smuxi.Common.ThreadPoolQueue 37 ActionQueue = new Queue<Action>(); in ThreadPoolQueue() 49 lock (ActionQueue) { in Enqueue() 50 ActionQueue.Enqueue(action); in Enqueue() 77 lock (ActionQueue) { in Dequeue() 78 if (ActionQueue.Count == 0) { in Dequeue() 86 return ActionQueue.Dequeue(); in Dequeue()
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/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/ |
H A D | vbl_definitions.h | 40 } ActionQueue; typedef 61 ActionQueue *recording_queues; 80 ActionQueue *get_player_recording_queue(short player_index);
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H A D | vbl.cpp | 135 ActionQueue *get_player_recording_queue( in get_player_recording_queue() 170 ActionQueue *queue; in initialize_keyboard_controller() 189 replay.recording_queues = new ActionQueue[MAXIMUM_NUMBER_OF_PLAYERS]; in initialize_keyboard_controller() 345 ActionQueue *queue; in record_action_flags() 373 ActionQueue *queue; in save_recording_queue_chunk() 462 ActionQueue *queue; in pull_flags_from_recording() 488 ActionQueue *queue= get_player_recording_queue(which_queue); in get_recording_queue_size() 775 ActionQueue *queue; in read_recording_queue_chunks()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/extensions/activity_log/ |
H A D | counting_policy.h | 83 ActionQueue; typedef 132 ActionQueue queued_actions_;
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Net.HttpListener/src/System/Net/Windows/WebSockets/ |
H A D | WebSocketProtocolComponent.cs | 69 internal enum ActionQueue enum in System.Net.WebSockets.WebSocketProtocolComponent 265 DrainActionQueue(webSocketHandle, ActionQueue.Send); in WebSocketAbortHandle() 266 DrainActionQueue(webSocketHandle, ActionQueue.Receive); in WebSocketAbortHandle() 345 ActionQueue actionQueue, in WebSocketGetAction() 418 private static void DrainActionQueue(SafeHandle webSocketHandle, ActionQueue actionQueue) in DrainActionQueue()
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H A D | WebSocketBase.cs | 1568 protected abstract WebSocketProtocolComponent.ActionQueue ActionQueue { get; } property in System.Net.WebSockets.WebSocketBase.WebSocketOperation 1620 ActionQueue, in Process() 1841 protected override WebSocketProtocolComponent.ActionQueue ActionQueue property in System.Net.WebSockets.WebSocketBase.WebSocketOperation.ReceiveOperation 1843 get { return WebSocketProtocolComponent.ActionQueue.Receive; } 2015 protected override WebSocketProtocolComponent.ActionQueue ActionQueue property in System.Net.WebSockets.WebSocketBase.WebSocketOperation.SendOperation 2017 get { return WebSocketProtocolComponent.ActionQueue.Send; }
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/dports/deskutils/pinot/pinot-1.20/Core/ |
H A D | pinot-dbus-daemon.cpp | 357 (ActionQueue::create(historyDatabase) == false) || in main() 368 ActionQueue actionQueue(historyDatabase, Glib::get_application_name()); in main() 372 unsigned int actionsCount = actionQueue.getItemsCount(ActionQueue::INDEX); in main() 375 actionsCount += actionQueue.getItemsCount(ActionQueue::UNINDEX); in main()
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System/net/System/Net/WebSockets/ |
H A D | WebSocketProtocolComponent.cs | 96 internal enum ActionQueue enum in System.Net.WebSockets.WebSocketProtocolComponent 331 [In] ActionQueue actionQueue, in WebSocketGetAction_Raw() 577 DrainActionQueue(webSocketHandle, ActionQueue.Send); in WebSocketAbortHandle() 578 DrainActionQueue(webSocketHandle, ActionQueue.Receive); in WebSocketAbortHandle() 663 ActionQueue actionQueue, in WebSocketGetAction() 751 private static void DrainActionQueue(SafeHandle webSocketHandle, ActionQueue actionQueue) in DrainActionQueue()
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/dports/devel/umlgraph/UMLGraph-R5_7_2/doc/ |
H A D | classadd.java | 21 class ActionQueue { class
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/dports/devel/umlgraph/UMLGraph-R5_7_2/testdata/java/ |
H A D | classadd.java | 21 class ActionQueue { class
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/dports/devel/umlgraph/UMLGraph-R5_7_2/testdata/dot-ref/ |
H A D | classadd.dot | 12 // ActionQueue
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/Common/src/Interop/Windows/WebSocket/ |
H A D | Interop.WebSocketGetAction.cs | 17 [In] ActionQueue actionQueue, in WebSocketGetAction()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Test/OpenRA.Game/ |
H A D | ActionQueueTest.cs | 26 var queue = new ActionQueue(); in ActionsArePerformedOrderedByTimeThenByInsertionOrder()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Primitives/ |
H A D | ActionQueue.cs | 20 public class ActionQueue class
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