Searched refs:Action_Fight (Results 1 – 5 of 5) sorted by relevance
109 return (new Action_Fight(helper)); in handle_load()215 return (new Action_Fight(*dynamic_cast<const Action_Fight*>(a))); in copy()475 Action_Fight::Action_Fight(const Fight* f) in Action_Fight() function in Action_Fight496 Action_Fight::Action_Fight(const Action_Fight &a) in Action_Fight() function in Action_Fight503 Action_Fight::Action_Fight(XML_Helper* helper) in Action_Fight() function in Action_Fight511 sigc::hide<0>(sigc::mem_fun(this, &Action_Fight::loadItem))); in Action_Fight()558 Glib::ustring Action_Fight::dump() const in dump()580 bool Action_Fight::doSave(XML_Helper* helper) const in doSave()620 bool Action_Fight::stack_ids_to_stacks(std::list<guint32> stack_ids, std::list<Stack*> &stacks, gui… in stack_ids_to_stacks()645 bool Action_Fight::is_army_id_in_stacks(guint32 id, std::list<guint32> stack_ids) const in is_army_id_in_stacks()[all …]
32 class Action_Fight; variable124 void decodeActionFight(const Action_Fight *action);
322 class Action_Fight : public Action330 Action_Fight(const Fight* f);332 Action_Fight(const Action_Fight &action);334 Action_Fight(XML_Helper* helper);336 ~Action_Fight() {}; in ~Action_Fight()
232 return decodeActionFight(dynamic_cast<const Action_Fight*>(a)); in decodeAction()441 void NetworkPlayer::decodeActionFight(const Action_Fight *action) in decodeActionFight()
1259 addAction(new Action_Fight(fight)); in stackFight()