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Searched refs:Action_Fight (Results 1 – 5 of 5) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Daction.cpp109 return (new Action_Fight(helper)); in handle_load()
215 return (new Action_Fight(*dynamic_cast<const Action_Fight*>(a))); in copy()
475 Action_Fight::Action_Fight(const Fight* f) in Action_Fight() function in Action_Fight
496 Action_Fight::Action_Fight(const Action_Fight &a) in Action_Fight() function in Action_Fight
503 Action_Fight::Action_Fight(XML_Helper* helper) in Action_Fight() function in Action_Fight
511 sigc::hide<0>(sigc::mem_fun(this, &Action_Fight::loadItem))); in Action_Fight()
558 Glib::ustring Action_Fight::dump() const in dump()
580 bool Action_Fight::doSave(XML_Helper* helper) const in doSave()
620 bool Action_Fight::stack_ids_to_stacks(std::list<guint32> stack_ids, std::list<Stack*> &stacks, gui… in stack_ids_to_stacks()
645 bool Action_Fight::is_army_id_in_stacks(guint32 id, std::list<guint32> stack_ids) const in is_army_id_in_stacks()
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H A Dnetwork_player.h32 class Action_Fight; variable
124 void decodeActionFight(const Action_Fight *action);
H A Daction.h322 class Action_Fight : public Action
330 Action_Fight(const Fight* f);
332 Action_Fight(const Action_Fight &action);
334 Action_Fight(XML_Helper* helper);
336 ~Action_Fight() {}; in ~Action_Fight()
H A Dnetwork_player.cpp232 return decodeActionFight(dynamic_cast<const Action_Fight*>(a)); in decodeAction()
441 void NetworkPlayer::decodeActionFight(const Action_Fight *action) in decodeActionFight()
H A Dplayer.cpp1259 addAction(new Action_Fight(fight)); in stackFight()