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Searched refs:Action_Plant (Results 1 – 5 of 5) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dnetwork_player.h53 class Action_Plant; variable
145 void decodeActionPlant(const Action_Plant *action);
H A Daction.h1081 class Action_Plant: public Action
1088 Action_Plant(Hero *hero, Item *item);
1090 Action_Plant(const Action_Plant &action);
1092 Action_Plant(XML_Helper* helper);
1094 ~Action_Plant() {}; in ~Action_Plant()
H A Daction.cpp151 return (new Action_Plant(helper)); in handle_load()
257 return (new Action_Plant(*dynamic_cast<const Action_Plant*>(a))); in copy()
1510 Action_Plant::Action_Plant(Hero *hero, Item *item) in Action_Plant() function in Action_Plant
1515 Action_Plant::Action_Plant(const Action_Plant &action) in Action_Plant() function in Action_Plant
1520 Action_Plant::Action_Plant(XML_Helper* helper) in Action_Plant() function in Action_Plant
1527 Glib::ustring Action_Plant::dump() const in dump()
1532 bool Action_Plant::doSave(XML_Helper* helper) const in doSave()
H A Dnetwork_player.cpp279 return decodeActionPlant(dynamic_cast<const Action_Plant*>(a)); in decodeAction()
739 void NetworkPlayer::decodeActionPlant(const Action_Plant *action) in decodeActionPlant()
H A Dplayer.cpp2225 addAction(new Action_Plant(hero, item)); in heroPlantStandard()