Home
last modified time | relevance | path

Searched refs:ActivateDisplay (Results 1 – 6 of 6) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4MainMenu.h56 bool ActivateDisplay(int32_t iPlayer, int32_t selection = 0);
H A DC4MainMenu.cpp537 bool C4MainMenu::ActivateDisplay(int32_t iPlayer, int32_t selection) in ActivateDisplay() function in C4MainMenu
673 if (SEqual(szCommand+13,"Display")) return ActivateDisplay(Player); in MenuCommand()
798 ActivateDisplay(Player, GetSelection()); in MenuCommand()
/dports/biology/avida/avida-2.12.4-src/avida-core/source/main/
H A DcOrganism.h222 inline void ActivateDisplay() { m_display = true; } in ActivateDisplay() function
/dports/editors/neovim/neovim-0.6.1/runtime/syntax/
H A Dhollywood.vim116 syn keyword hwFunction ACos ARGB ASin ATan ATan2 Abs ActivateDisplay Add AddArcToPath AddBoxToPath …
/dports/editors/vim/vim-8.2.3745/runtime/syntax/
H A Dhollywood.vim116 syn keyword hwFunction ACos ARGB ASin ATan ATan2 Abs ActivateDisplay Add AddArcToPath AddBoxToPath …
/dports/biology/avida/avida-2.12.4-src/avida-core/source/cpu/
H A DcHardwareExperimental.cc5620 m_organism->ActivateDisplay(); in Inst_ActivateDisplay()