/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/ |
H A D | normalrender.h | 147 void ActivateTexDisplay(BOOL onoff);
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H A D | normalrender.cpp | 391 void Gnormal::ActivateTexDisplay(BOOL onoff) in ActivateTexDisplay() function in Gnormal
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | dent.h | 141 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function
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H A D | wood.h | 145 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function
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H A D | checker.cpp | 123 void ActivateTexDisplay(BOOL onoff); 375 void Checker::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Checker
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H A D | gradient.cpp | 136 void ActivateTexDisplay(BOOL onoff); 477 void Gradient::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Gradient
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H A D | composit.cpp | 159 void ActivateTexDisplay(BOOL onoff); 862 void Composite::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Composite
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H A D | bmtex.h | 501 void ActivateTexDisplay(BOOL onoff);
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H A D | stdmtl2.h | 618 void ActivateTexDisplay(BOOL onoff);
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H A D | mix.cpp | 151 void ActivateTexDisplay(BOOL onoff); 837 void Mix::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Mix
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H A D | marble.cpp | 98 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Marble
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H A D | noise.cpp | 137 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Noise
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H A D | bmtex.cpp | 1923 void BMTex::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in BMTex
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H A D | stdmtl2.cpp | 4623 void StdMtl2::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in StdMtl2
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/ |
H A D | CameraMapTexture.cpp | 172 void ActivateTexDisplay(BOOL onoff); 857 void CameraMapTexture::ActivateTexDisplay(BOOL onoff) in ActivateTexDisplay() function in CameraMapTexture
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.h | 490 void ActivateTexDisplay(BOOL onoff);
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H A D | GameMaterial.cpp | 4018 void XRayMtl::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in XRayMtl
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/swirl/ |
H A D | swirl.cpp | 215 void ActivateTexDisplay(BOOL onoff); 743 void Swirl::ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Swirl
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/procmap/ |
H A D | speckle.cpp | 197 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Speckle
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H A D | splat.cpp | 197 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Splat
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H A D | smoke.cpp | 216 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Smoke
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H A D | planet.cpp | 189 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Planet
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H A D | stucco.cpp | 183 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Stucco
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H A D | water.cpp | 270 void ActivateTexDisplay(BOOL onoff) { in ActivateTexDisplay() function in Water
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