Searched refs:ActorWalk (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_walk.cpp | 38 ActorWalk::ActorWalk(BladeRunnerEngine *vm) { in ActorWalk() function in BladeRunner::ActorWalk 44 ActorWalk::~ActorWalk() {} in ~ActorWalk() 47 void ActorWalk::reset() { in reset() 233 void ActorWalk::getCurrentPosition(int actorId, Vector3 *pos, int *facing) const { in getCurrentPosition() 259 void ActorWalk::run(int actorId) { in run() 269 void ActorWalk::save(SaveFileWriteStream &f) { in save() 290 void ActorWalk::load(SaveFileReadStream &f) { in load() 316 bool ActorWalk::isXYZOccupied(float x, float y, float z, int actorId) const { in isXYZOccupied() 392 bool ActorWalk::addNearActors(int skipActorId) { in addNearActors() 413 void ActorWalk::obstaclesAddNearActors(int actorId) const { in obstaclesAddNearActors() [all …]
|
H A D | actor_walk.h | 35 class ActorWalk { 49 ActorWalk(BladeRunnerEngine *vm); 50 ~ActorWalk();
|
H A D | actor.h | 36 class ActorWalk; variable 53 ActorWalk *_walkInfo;
|
H A D | actor.cpp | 54 _walkInfo = new ActorWalk(vm); in Actor()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_walk.cpp | 38 ActorWalk::ActorWalk(BladeRunnerEngine *vm) { in ActorWalk() function in BladeRunner::ActorWalk 44 ActorWalk::~ActorWalk() {} in ~ActorWalk() 47 void ActorWalk::reset() { in reset() 233 void ActorWalk::getCurrentPosition(int actorId, Vector3 *pos, int *facing) const { in getCurrentPosition() 259 void ActorWalk::run(int actorId) { in run() 269 void ActorWalk::save(SaveFileWriteStream &f) { in save() 290 void ActorWalk::load(SaveFileReadStream &f) { in load() 316 bool ActorWalk::isXYZOccupied(float x, float y, float z, int actorId) const { in isXYZOccupied() 392 bool ActorWalk::addNearActors(int skipActorId) { in addNearActors() 413 void ActorWalk::obstaclesAddNearActors(int actorId) const { in obstaclesAddNearActors() [all …]
|
H A D | actor_walk.h | 35 class ActorWalk { 49 ActorWalk(BladeRunnerEngine *vm); 50 ~ActorWalk();
|
H A D | actor.h | 36 class ActorWalk; variable 53 ActorWalk *_walkInfo;
|
H A D | actor.cpp | 55 _walkInfo = new ActorWalk(vm); in Actor()
|