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Searched refs:ActorWalk (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.cpp38 ActorWalk::ActorWalk(BladeRunnerEngine *vm) { in ActorWalk() function in BladeRunner::ActorWalk
44 ActorWalk::~ActorWalk() {} in ~ActorWalk()
47 void ActorWalk::reset() { in reset()
233 void ActorWalk::getCurrentPosition(int actorId, Vector3 *pos, int *facing) const { in getCurrentPosition()
259 void ActorWalk::run(int actorId) { in run()
269 void ActorWalk::save(SaveFileWriteStream &f) { in save()
290 void ActorWalk::load(SaveFileReadStream &f) { in load()
316 bool ActorWalk::isXYZOccupied(float x, float y, float z, int actorId) const { in isXYZOccupied()
392 bool ActorWalk::addNearActors(int skipActorId) { in addNearActors()
413 void ActorWalk::obstaclesAddNearActors(int actorId) const { in obstaclesAddNearActors()
[all …]
H A Dactor_walk.h35 class ActorWalk {
49 ActorWalk(BladeRunnerEngine *vm);
50 ~ActorWalk();
H A Dactor.h36 class ActorWalk; variable
53 ActorWalk *_walkInfo;
H A Dactor.cpp54 _walkInfo = new ActorWalk(vm); in Actor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.cpp38 ActorWalk::ActorWalk(BladeRunnerEngine *vm) { in ActorWalk() function in BladeRunner::ActorWalk
44 ActorWalk::~ActorWalk() {} in ~ActorWalk()
47 void ActorWalk::reset() { in reset()
233 void ActorWalk::getCurrentPosition(int actorId, Vector3 *pos, int *facing) const { in getCurrentPosition()
259 void ActorWalk::run(int actorId) { in run()
269 void ActorWalk::save(SaveFileWriteStream &f) { in save()
290 void ActorWalk::load(SaveFileReadStream &f) { in load()
316 bool ActorWalk::isXYZOccupied(float x, float y, float z, int actorId) const { in isXYZOccupied()
392 bool ActorWalk::addNearActors(int skipActorId) { in addNearActors()
413 void ActorWalk::obstaclesAddNearActors(int actorId) const { in obstaclesAddNearActors()
[all …]
H A Dactor_walk.h35 class ActorWalk {
49 ActorWalk(BladeRunnerEngine *vm);
50 ~ActorWalk();
H A Dactor.h36 class ActorWalk; variable
53 ActorWalk *_walkInfo;
H A Dactor.cpp55 _walkInfo = new ActorWalk(vm); in Actor()