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Searched refs:Add02 (Results 1 – 10 of 10) sorted by relevance

/dports/math/glm/glm-0.9.9.8/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/devel/upp/upp/uppsrc/plugin/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/
H A Dmatrix.h356 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_determinant_highp() local
357 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_determinant_highp()
696 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse() local
697 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse()
917 __m128 Add02 = _mm_add_ps(Sub02, Mul08); in glm_mat4_inverse_lowp() local
918 __m128 Inv2 = _mm_mul_ps(SignB, Add02); in glm_mat4_inverse_lowp()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/
H A Dintrinsic_matrix.inl391 __m128 Add02 = _mm_add_ps(Sub02, Mul08); local
392 __m128 Inv2 = _mm_mul_ps(SignB, Add02);
737 __m128 Add02 = _mm_add_ps(Sub02, Mul08); local
738 __m128 Inv2 = _mm_mul_ps(SignB, Add02);
958 __m128 Add02 = _mm_add_ps(Sub02, Mul08); local
959 __m128 Inv2 = _mm_mul_ps(SignB, Add02);