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Searched refs:AddCarriedBody (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DPathElevatorComponent.h20 void AddCarriedBody(b2Body* pBody);
H A DKinematicComponent.h31 void AddCarriedBody(b2Body* pBody);
H A DPathElevatorComponent.cpp180 void PathElevatorComponent::AddCarriedBody(b2Body* pBody) in AddCarriedBody() function in PathElevatorComponent
H A DKinematicComponent.cpp209 void KinematicComponent::AddCarriedBody(b2Body* pBody) in AddCarriedBody() function in KinematicComponent
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/
H A DPhysicsContactListener.cpp336 pKinematicComponent->AddCarriedBody(pFixtureB->GetBody()); in BeginContact()
340 pPathElevatorComponent->AddCarriedBody(pFixtureB->GetBody()); in BeginContact()