Searched refs:AddEffectsOfForceGenerators (Results 1 – 3 of 3) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | dynamics.h | 56 void AddEffectsOfForceGenerators(VECTORCH *positionPtr, VECTORCH *impulsePtr, int mass);
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H A D | particle.c | 2689 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*64); in HandleParticleSystem() 3217 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan() 3239 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan() 3261 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan() 3282 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan() 3291 AddEffectsOfForceGenerators(&particlePtr->Position,&impulse,8); in RenderAllParticlesFurtherAwayThan()
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H A D | dynamics.c | 770 AddEffectsOfForceGenerators(&dynPtr->Position,&dynPtr->LinImpulse,dynPtr->Mass); in InitialiseDynamicObjectsList() 6328 void AddEffectsOfForceGenerators(VECTORCH *positionPtr, VECTORCH *impulsePtr, int mass) in AddEffectsOfForceGenerators() function
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