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Searched refs:AddEffectsOfForceGenerators (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Ddynamics.h56 void AddEffectsOfForceGenerators(VECTORCH *positionPtr, VECTORCH *impulsePtr, int mass);
H A Dparticle.c2689 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*64); in HandleParticleSystem()
3217 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan()
3239 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan()
3261 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan()
3282 AddEffectsOfForceGenerators(&particlePtr->Position,&particlePtr->Velocity,32*16); in RenderAllParticlesFurtherAwayThan()
3291 AddEffectsOfForceGenerators(&particlePtr->Position,&impulse,8); in RenderAllParticlesFurtherAwayThan()
H A Ddynamics.c770 AddEffectsOfForceGenerators(&dynPtr->Position,&dynPtr->LinImpulse,dynPtr->Mass); in InitialiseDynamicObjectsList()
6328 void AddEffectsOfForceGenerators(VECTORCH *positionPtr, VECTORCH *impulsePtr, int mass) in AddEffectsOfForceGenerators() function