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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DPlayerPawn.vc91 // AddInventory
95 void AddInventory(Inventory Item)
97 ::AddInventory(Item);
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dplayerstats.h7 void AddInventory(int item);
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dplayerstats.fdh16 void AddInventory(int item);
/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_inventory.cpp192 toucher->AddInventory(this); in TryPickup()
207 toucher->AddInventory(invItem); in TryPickup()
475 owner->AddInventory(ammo[i]); in IMPLEMENT_POINTY_CLASS()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_armor.cpp254 Owner->AddInventory (armor); in Use()
339 Owner->AddInventory (armor); in Use()
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/samples/
H A Dsample_binary.lua59 monster.AddInventory(builder, inv)
H A DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
H A DSampleBinary.cs52 Monster.AddInventory(builder, inv); in Main()
/dports/misc/mnn/MNN-1.2.0/3rd_party/flatbuffers/samples/
H A Dsample_binary.lua59 monster.AddInventory(builder, inv)
H A DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
H A DSampleBinary.cs52 Monster.AddInventory(builder, inv); in Main()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/flatbuffers/src/samples/
H A Dsample_binary.lua59 monster.AddInventory(builder, inv)
H A DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
H A DSampleBinary.cs52 Monster.AddInventory(builder, inv); in Main()
/dports/devel/flatbuffers/flatbuffers-2.0.0/samples/
H A Dsample_binary.lua59 monster.AddInventory(builder, inv)
H A DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
H A DSampleBinary.cs52 Monster.AddInventory(builder, inv); in Main()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/flatbuffers/src/samples/
H A Dsample_binary.lua59 monster.AddInventory(builder, inv)
H A DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
H A DSampleBinary.cs52 Monster.AddInventory(builder, inv); in Main()
/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/samples/
H A Dsample_binary.lua59 monster.AddInventory(builder, inv)
H A DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/samples/
H A Dsample_binary.lua59 monster.AddInventory(builder, inv)
H A DSampleBinary.php60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h98 void AddInventory(AInventory *item);

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