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Searched refs:AddLightRefToArea (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld_local.h248 void AddLightRefToArea( idRenderLightLocal *light, portalArea_t *area );
H A DRenderWorld_portals.cpp345 AddLightRefToArea( light, area ); in FloodLightThroughArea_r()
H A DRenderWorld.cpp1414 void idRenderWorldLocal::AddLightRefToArea( idRenderLightLocal *light, portalArea_t *area ) { in AddLightRefToArea() function in idRenderWorldLocal
1561 AddLightRefToArea( light, area ); in PushVolumeIntoTree_r()