/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | bspfile_rbsp.c | 309 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteRBSPFile() 312 …AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_… in WriteRBSPFile() 313 …AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) … in WriteRBSPFile() 314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile() 315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile() 316 …AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes*sizeof( bspBrush_t )… in WriteRBSPFile() 320 …AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) … in WriteRBSPFile() 323 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteRBSPFile() 324 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteRBSPFile() 326 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteRBSPFile() [all …]
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H A D | bspfile_ibsp.c | 139 AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, buffer, size ); in AddBrushSidesLump() 273 AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, buffer, size ); in AddDrawSurfacesLump() 365 AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, buffer, size ); in AddDrawVertsLump() 450 …AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, buffer, (numBSPGridPoints * sizeof( *out )) … in AddLightGridLumps() 554 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteIBSPFile() 559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile() 560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile() 568 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteIBSPFile() 569 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteIBSPFile() 571 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteIBSPFile() [all …]
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H A D | bspfile_abstract.c | 324 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ) in AddLump() function
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | bspfile_rbsp.c | 309 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteRBSPFile() 312 …AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_… in WriteRBSPFile() 313 …AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) … in WriteRBSPFile() 314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile() 315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile() 316 …AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes * sizeof( bspBrush_t… in WriteRBSPFile() 320 …AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) … in WriteRBSPFile() 323 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteRBSPFile() 324 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteRBSPFile() 326 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteRBSPFile() [all …]
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H A D | bspfile_ibsp.c | 138 AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, buffer, size ); in AddBrushSidesLump() 270 AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, buffer, size ); in AddDrawSurfacesLump() 360 AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, buffer, size ); in AddDrawVertsLump() 554 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteIBSPFile() 558 …AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) … in WriteIBSPFile() 559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile() 560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile() 568 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteIBSPFile() 569 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteIBSPFile() 571 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteIBSPFile() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/utils/common/ |
H A D | bspfile.c | 309 static void AddLump (int lumpnum, void *data, int len) in AddLump() function 339 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile() 340 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile() 342 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile() 344 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile() 348 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile() 349 AddLump (LUMP_MODELS, dmodels, nummodels*sizeof(dmodel_t)); in WriteBSPFile() 351 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile() 352 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile() 353 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | bspfile.c | 424 AddLump( bspfile, header, LUMP_SHADERS, dshaders, numShaders*sizeof(dshader_t) ); in WriteBSPFile() 425 AddLump( bspfile, header, LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t) ); in WriteBSPFile() 426 AddLump( bspfile, header, LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t) ); in WriteBSPFile() 427 AddLump( bspfile, header, LUMP_NODES, dnodes, numnodes*sizeof(dnode_t) ); in WriteBSPFile() 428 AddLump( bspfile, header, LUMP_BRUSHES, dbrushes, numbrushes*sizeof(dbrush_t) ); in WriteBSPFile() 432 AddLump( bspfile, header, LUMP_MODELS, dmodels, nummodels*sizeof(dmodel_t) ); in WriteBSPFile() 435 AddLump( bspfile, header, LUMP_VISIBILITY, visBytes, numVisBytes ); in WriteBSPFile() 436 AddLump( bspfile, header, LUMP_LIGHTMAPS, lightBytes, numLightBytes ); in WriteBSPFile() 437 AddLump( bspfile, header, LUMP_LIGHTGRID, gridData, 8 * numGridPoints ); in WriteBSPFile() 438 AddLump( bspfile, header, LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | bspfile.c | 429 AddLump( bspfile, header, LUMP_SHADERS, dshaders, numShaders * sizeof( dshader_t ) ); in WriteBSPFile() 430 AddLump( bspfile, header, LUMP_PLANES, dplanes, numplanes * sizeof( dplane_t ) ); in WriteBSPFile() 431 AddLump( bspfile, header, LUMP_LEAFS, dleafs, numleafs * sizeof( dleaf_t ) ); in WriteBSPFile() 432 AddLump( bspfile, header, LUMP_NODES, dnodes, numnodes * sizeof( dnode_t ) ); in WriteBSPFile() 433 AddLump( bspfile, header, LUMP_BRUSHES, dbrushes, numbrushes * sizeof( dbrush_t ) ); in WriteBSPFile() 437 AddLump( bspfile, header, LUMP_MODELS, dmodels, nummodels * sizeof( dmodel_t ) ); in WriteBSPFile() 440 AddLump( bspfile, header, LUMP_VISIBILITY, visBytes, numVisBytes ); in WriteBSPFile() 441 AddLump( bspfile, header, LUMP_LIGHTMAPS, lightBytes, numLightBytes ); in WriteBSPFile() 442 AddLump( bspfile, header, LUMP_LIGHTGRID, gridData, 8 * numGridPoints ); in WriteBSPFile() 443 AddLump( bspfile, header, LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile() [all …]
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | bspfile.c | 474 void AddLump (int lumpnum, void *data, int len) in AddLump() function 505 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile() 506 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile() 508 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile() 510 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile() 516 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile() 518 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile() 521 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile() 522 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile() 523 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/ |
H A D | bspfile.c | 474 void AddLump (int lumpnum, void *data, int len) in AddLump() function 505 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile() 506 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile() 508 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile() 510 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile() 516 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile() 518 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile() 521 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile() 522 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile() 523 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | bspfile.c | 478 void AddLump( int lumpnum, void *data, int len ){ in AddLump() function 507 AddLump( LUMP_PLANES, dplanes, numplanes * sizeof( dplane_t ) ); in WriteBSPFile() 508 AddLump( LUMP_LEAFS, dleafs, numleafs * sizeof( dleaf_t ) ); in WriteBSPFile() 510 AddLump( LUMP_NODES, dnodes, numnodes * sizeof( dnode_t ) ); in WriteBSPFile() 512 AddLump( LUMP_FACES, dfaces, numfaces * sizeof( dface_t ) ); in WriteBSPFile() 518 AddLump( LUMP_EDGES, dedges, numedges * sizeof( dedge_t ) ); in WriteBSPFile() 520 AddLump( LUMP_AREAS, dareas, numareas * sizeof( darea_t ) ); in WriteBSPFile() 523 AddLump( LUMP_LIGHTING, dlightdata, lightdatasize ); in WriteBSPFile() 524 AddLump( LUMP_VISIBILITY, dvisdata, visdatasize ); in WriteBSPFile() 525 AddLump( LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | bspfile.c | 480 void AddLump( int lumpnum, void *data, int len ){ in AddLump() function 509 AddLump( LUMP_PLANES, dplanes, numplanes * sizeof( dplane_t ) ); in WriteBSPFile() 510 AddLump( LUMP_LEAFS, dleafs, numleafs * sizeof( dleaf_t ) ); in WriteBSPFile() 512 AddLump( LUMP_NODES, dnodes, numnodes * sizeof( dnode_t ) ); in WriteBSPFile() 514 AddLump( LUMP_FACES, dfaces, numfaces * sizeof( dface_t ) ); in WriteBSPFile() 520 AddLump( LUMP_EDGES, dedges, numedges * sizeof( dedge_t ) ); in WriteBSPFile() 522 AddLump( LUMP_AREAS, dareas, numareas * sizeof( darea_t ) ); in WriteBSPFile() 525 AddLump( LUMP_LIGHTING, dlightdata, lightdatasize ); in WriteBSPFile() 526 AddLump( LUMP_VISIBILITY, dvisdata, visdatasize ); in WriteBSPFile() 527 AddLump( LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | bspfile.c | 474 void AddLump (int lumpnum, void *data, int len) in AddLump() function 505 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile() 506 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile() 508 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile() 510 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile() 516 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile() 518 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile() 521 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile() 522 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile() 523 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | bspfile.c | 476 void AddLump (int lumpnum, void *data, int len) in AddLump() function 507 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile() 508 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile() 510 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile() 512 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile() 518 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile() 520 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile() 523 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile() 524 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile() 525 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/ |
H A D | bspfile.cpp | 297 static void AddLump (qFILE *bspfile, dBspHeader_t* header, int lumpnum, void* data, int len) in AddLump() function 336 …AddLump(&bspfile, &outheader, LUMP_PLANES, curTile->planes, curTile->numplanes * sizeof(dBspPlane_… in WriteBSPFile() 337 AddLump(&bspfile, &outheader, LUMP_LEAFS, curTile->leafs, curTile->numleafs * sizeof(dBspLeaf_t)); in WriteBSPFile() 340 AddLump(&bspfile, &outheader, LUMP_NODES, curTile->nodes, curTile->numnodes * sizeof(dBspNode_t)); in WriteBSPFile() 342 …AddLump(&bspfile, &outheader, LUMP_FACES, curTile->faces, curTile->numfaces * sizeof(dBspSurface_t… in WriteBSPFile() 347 AddLump(&bspfile, &outheader, LUMP_EDGES, curTile->edges, curTile->numedges * sizeof(dBspEdge_t)); in WriteBSPFile() 348 …AddLump(&bspfile, &outheader, LUMP_MODELS, curTile->models, curTile->nummodels * sizeof(dBspModel_… in WriteBSPFile() 349 …AddLump(&bspfile, &outheader, LUMP_LIGHTING_NIGHT, curTile->lightdata[0], curTile->lightdatasize[0… in WriteBSPFile() 350 AddLump(&bspfile, &outheader, LUMP_LIGHTING_DAY, curTile->lightdata[1], curTile->lightdatasize[1]); in WriteBSPFile() 351 AddLump(&bspfile, &outheader, LUMP_ROUTING, curTile->routedata, curTile->routedatasize); in WriteBSPFile() [all …]
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/dports/games/zhlt/zhlt-3.4/common/ |
H A D | bspfile.cpp | 477 static void AddLump(int lumpnum, void* data, int len, dheader_t* header, FILE* bspfile) in AddLump() function 506 AddLump(LUMP_PLANES, g_dplanes, g_numplanes * sizeof(dplane_t), header, bspfile); in WriteBSPFile() 507 AddLump(LUMP_LEAFS, g_dleafs, g_numleafs * sizeof(dleaf_t), header, bspfile); in WriteBSPFile() 508 AddLump(LUMP_VERTEXES, g_dvertexes, g_numvertexes * sizeof(dvertex_t), header, bspfile); in WriteBSPFile() 509 AddLump(LUMP_NODES, g_dnodes, g_numnodes * sizeof(dnode_t), header, bspfile); in WriteBSPFile() 510 AddLump(LUMP_TEXINFO, g_texinfo, g_numtexinfo * sizeof(texinfo_t), header, bspfile); in WriteBSPFile() 511 AddLump(LUMP_FACES, g_dfaces, g_numfaces * sizeof(dface_t), header, bspfile); in WriteBSPFile() 516 AddLump(LUMP_EDGES, g_dedges, g_numedges * sizeof(dedge_t), header, bspfile); in WriteBSPFile() 517 AddLump(LUMP_MODELS, g_dmodels, g_nummodels * sizeof(dmodel_t), header, bspfile); in WriteBSPFile() 519 AddLump(LUMP_LIGHTING, g_dlightdata, g_lightdatasize, header, bspfile); in WriteBSPFile() [all …]
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/dports/games/vavoom/vavoom-1.33/utils/vlumpy/ |
H A D | vlumpy.cpp | 262 outwad.AddLump(inwad.LumpName(i), data, inwad.LumpSize(i)); in AddWadFile() 408 outwad.AddLump(lumpname, tmp, 32 * 32 * 32 + 1); in GrabRGBTable() 463 outwad.AddLump(lumpname, table, 256 * 256); in GrabTranslucencyTable() 504 outwad.AddLump(lumpname, map, 256); in GrabScaleMap() 546 outwad.AddLump(lumpname, data, w * h); in GrabRaw() 689 outwad.AddLump(lumpname, pic, sizeof(vpic_t) + w * h); in GrabPic() 744 outwad.AddLump(lumpname, pic, sizeof(vpic_t) + w * h * 2); in GrabPic15() 848 outwad.AddLump(lumpname, Font, pDst - (vint8*)Font); in GrabFon1() 1086 outwad.AddLump(lumpname, Font, pDst - (vint8*)Font); in GrabFon2() 1210 outwad.AddLump(sc_String, NULL, 0); in ParseScript() [all …]
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | m_loadsave.cc | 1376 Lump_c *lump = edit_wad->AddLump("BEHAVIOR", size); in SaveBehavior() 1393 Lump_c *lump = edit_wad->AddLump("SCRIPTS", size); in SaveScripts() 1405 Lump_c *lump = edit_wad->AddLump("VERTEXES", size); in SaveVertices() 1427 Lump_c *lump = edit_wad->AddLump("SECTORS", size); in SaveSectors() 1456 Lump_c *lump = edit_wad->AddLump("THINGS", size); in SaveThings() 1483 Lump_c *lump = edit_wad->AddLump("THINGS", size); in SaveThings_Hexen() 1519 Lump_c *lump = edit_wad->AddLump("SIDEDEFS", size); in SaveSideDefs() 1547 Lump_c *lump = edit_wad->AddLump("LINEDEFS", size); in SaveLineDefs() 1577 Lump_c *lump = edit_wad->AddLump("LINEDEFS", size); in SaveLineDefs_Hexen() 1609 edit_wad->AddLump(name)->Finish(); in EmptyLump()
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H A D | w_wad.h | 229 Lump_c * AddLump (const char *name, int max_size = -1);
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H A D | m_udmf.cc | 889 Lump_c *lump = edit_wad->AddLump("TEXTMAP"); in UDMF_SaveLevel() 900 lump = edit_wad->AddLump("ENDMAP"); in UDMF_SaveLevel()
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H A D | w_wad.cc | 1040 Lump_c * Wad_file::AddLump(const char *name, int max_size) in AddLump() function in Wad_file 1096 Lump_c * lump = AddLump(name, max_size); in AddLevel()
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/dports/games/vavoom/vavoom-1.33/utils/common/ |
H A D | wadlib.h | 107 void AddLump(const char *name, const void *data, int size);
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H A D | wadlib.cpp | 181 void TOWadFile::AddLump(const char *name, const void *data, int size) in AddLump() function in VavoomUtils::TOWadFile
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/dports/games/vavoom/vavoom-1.33/utils/glvis/ |
H A D | level.cpp | 730 outwad.AddLump(glwad->LumpName(i), ptr, glwad->LumpSize(i)); in CopyLump() 789 outwad.AddLump("GL_PVS", vis, vissize); in BuildGWA() 877 outwad.AddLump("REJECT", reject, rejectsize); in BuildWAD() 889 outwad.AddLump("GL_PVS", vis, vissize); in BuildWAD()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | w_wad.cc | 621 static void AddLump(data_file_c *df, int lump, int pos, int size, int file, in AddLump() function 1106 AddLump(df, j, EPI_LE_S32(curinfo->pos), EPI_LE_S32(curinfo->size), in AddFile() 1145 AddLump(df, startlump, 0, in AddFile()
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