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Searched refs:AddLump (Results 1 – 25 of 31) sorted by relevance

12

/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dbspfile_rbsp.c309 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteRBSPFile()
312AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_… in WriteRBSPFile()
313AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) … in WriteRBSPFile()
314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile()
315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile()
316AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes*sizeof( bspBrush_t )… in WriteRBSPFile()
320AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) … in WriteRBSPFile()
323 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteRBSPFile()
324 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteRBSPFile()
326 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteRBSPFile()
[all …]
H A Dbspfile_ibsp.c139 AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, buffer, size ); in AddBrushSidesLump()
273 AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, buffer, size ); in AddDrawSurfacesLump()
365 AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, buffer, size ); in AddDrawVertsLump()
450AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, buffer, (numBSPGridPoints * sizeof( *out )) … in AddLightGridLumps()
554 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteIBSPFile()
559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile()
560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile()
568 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteIBSPFile()
569 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteIBSPFile()
571 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteIBSPFile()
[all …]
H A Dbspfile_abstract.c324 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ) in AddLump() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dbspfile_rbsp.c309 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteRBSPFile()
312AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_… in WriteRBSPFile()
313AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) … in WriteRBSPFile()
314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile()
315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile()
316AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes * sizeof( bspBrush_t… in WriteRBSPFile()
320AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) … in WriteRBSPFile()
323 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteRBSPFile()
324 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteRBSPFile()
326 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteRBSPFile()
[all …]
H A Dbspfile_ibsp.c138 AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, buffer, size ); in AddBrushSidesLump()
270 AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, buffer, size ); in AddDrawSurfacesLump()
360 AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, buffer, size ); in AddDrawVertsLump()
554 AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 ); in WriteIBSPFile()
558AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) … in WriteIBSPFile()
559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile()
560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile()
568 AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes ); in WriteIBSPFile()
569 AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes ); in WriteIBSPFile()
571 AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize ); in WriteIBSPFile()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/
H A Dbspfile.c309 static void AddLump (int lumpnum, void *data, int len) in AddLump() function
339 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile()
340 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile()
342 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile()
344 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile()
348 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile()
349 AddLump (LUMP_MODELS, dmodels, nummodels*sizeof(dmodel_t)); in WriteBSPFile()
351 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile()
352 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile()
353 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dbspfile.c424 AddLump( bspfile, header, LUMP_SHADERS, dshaders, numShaders*sizeof(dshader_t) ); in WriteBSPFile()
425 AddLump( bspfile, header, LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t) ); in WriteBSPFile()
426 AddLump( bspfile, header, LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t) ); in WriteBSPFile()
427 AddLump( bspfile, header, LUMP_NODES, dnodes, numnodes*sizeof(dnode_t) ); in WriteBSPFile()
428 AddLump( bspfile, header, LUMP_BRUSHES, dbrushes, numbrushes*sizeof(dbrush_t) ); in WriteBSPFile()
432 AddLump( bspfile, header, LUMP_MODELS, dmodels, nummodels*sizeof(dmodel_t) ); in WriteBSPFile()
435 AddLump( bspfile, header, LUMP_VISIBILITY, visBytes, numVisBytes ); in WriteBSPFile()
436 AddLump( bspfile, header, LUMP_LIGHTMAPS, lightBytes, numLightBytes ); in WriteBSPFile()
437 AddLump( bspfile, header, LUMP_LIGHTGRID, gridData, 8 * numGridPoints ); in WriteBSPFile()
438 AddLump( bspfile, header, LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Dbspfile.c429 AddLump( bspfile, header, LUMP_SHADERS, dshaders, numShaders * sizeof( dshader_t ) ); in WriteBSPFile()
430 AddLump( bspfile, header, LUMP_PLANES, dplanes, numplanes * sizeof( dplane_t ) ); in WriteBSPFile()
431 AddLump( bspfile, header, LUMP_LEAFS, dleafs, numleafs * sizeof( dleaf_t ) ); in WriteBSPFile()
432 AddLump( bspfile, header, LUMP_NODES, dnodes, numnodes * sizeof( dnode_t ) ); in WriteBSPFile()
433 AddLump( bspfile, header, LUMP_BRUSHES, dbrushes, numbrushes * sizeof( dbrush_t ) ); in WriteBSPFile()
437 AddLump( bspfile, header, LUMP_MODELS, dmodels, nummodels * sizeof( dmodel_t ) ); in WriteBSPFile()
440 AddLump( bspfile, header, LUMP_VISIBILITY, visBytes, numVisBytes ); in WriteBSPFile()
441 AddLump( bspfile, header, LUMP_LIGHTMAPS, lightBytes, numLightBytes ); in WriteBSPFile()
442 AddLump( bspfile, header, LUMP_LIGHTGRID, gridData, 8 * numGridPoints ); in WriteBSPFile()
443 AddLump( bspfile, header, LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile()
[all …]
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dbspfile.c474 void AddLump (int lumpnum, void *data, int len) in AddLump() function
505 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile()
506 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile()
508 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile()
510 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile()
516 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile()
518 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile()
521 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile()
522 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile()
523 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dbspfile.c474 void AddLump (int lumpnum, void *data, int len) in AddLump() function
505 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile()
506 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile()
508 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile()
510 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile()
516 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile()
518 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile()
521 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile()
522 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile()
523 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dbspfile.c478 void AddLump( int lumpnum, void *data, int len ){ in AddLump() function
507 AddLump( LUMP_PLANES, dplanes, numplanes * sizeof( dplane_t ) ); in WriteBSPFile()
508 AddLump( LUMP_LEAFS, dleafs, numleafs * sizeof( dleaf_t ) ); in WriteBSPFile()
510 AddLump( LUMP_NODES, dnodes, numnodes * sizeof( dnode_t ) ); in WriteBSPFile()
512 AddLump( LUMP_FACES, dfaces, numfaces * sizeof( dface_t ) ); in WriteBSPFile()
518 AddLump( LUMP_EDGES, dedges, numedges * sizeof( dedge_t ) ); in WriteBSPFile()
520 AddLump( LUMP_AREAS, dareas, numareas * sizeof( darea_t ) ); in WriteBSPFile()
523 AddLump( LUMP_LIGHTING, dlightdata, lightdatasize ); in WriteBSPFile()
524 AddLump( LUMP_VISIBILITY, dvisdata, visdatasize ); in WriteBSPFile()
525 AddLump( LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dbspfile.c480 void AddLump( int lumpnum, void *data, int len ){ in AddLump() function
509 AddLump( LUMP_PLANES, dplanes, numplanes * sizeof( dplane_t ) ); in WriteBSPFile()
510 AddLump( LUMP_LEAFS, dleafs, numleafs * sizeof( dleaf_t ) ); in WriteBSPFile()
512 AddLump( LUMP_NODES, dnodes, numnodes * sizeof( dnode_t ) ); in WriteBSPFile()
514 AddLump( LUMP_FACES, dfaces, numfaces * sizeof( dface_t ) ); in WriteBSPFile()
520 AddLump( LUMP_EDGES, dedges, numedges * sizeof( dedge_t ) ); in WriteBSPFile()
522 AddLump( LUMP_AREAS, dareas, numareas * sizeof( darea_t ) ); in WriteBSPFile()
525 AddLump( LUMP_LIGHTING, dlightdata, lightdatasize ); in WriteBSPFile()
526 AddLump( LUMP_VISIBILITY, dvisdata, visdatasize ); in WriteBSPFile()
527 AddLump( LUMP_ENTITIES, dentdata, entdatasize ); in WriteBSPFile()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dbspfile.c474 void AddLump (int lumpnum, void *data, int len) in AddLump() function
505 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile()
506 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile()
508 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile()
510 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile()
516 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile()
518 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile()
521 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile()
522 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile()
523 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dbspfile.c476 void AddLump (int lumpnum, void *data, int len) in AddLump() function
507 AddLump (LUMP_PLANES, dplanes, numplanes*sizeof(dplane_t)); in WriteBSPFile()
508 AddLump (LUMP_LEAFS, dleafs, numleafs*sizeof(dleaf_t)); in WriteBSPFile()
510 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile()
512 AddLump (LUMP_FACES, dfaces, numfaces*sizeof(dface_t)); in WriteBSPFile()
518 AddLump (LUMP_EDGES, dedges, numedges*sizeof(dedge_t)); in WriteBSPFile()
520 AddLump (LUMP_AREAS, dareas, numareas*sizeof(darea_t)); in WriteBSPFile()
523 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile()
524 AddLump (LUMP_VISIBILITY, dvisdata, visdatasize); in WriteBSPFile()
525 AddLump (LUMP_ENTITIES, dentdata, entdatasize); in WriteBSPFile()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/
H A Dbspfile.cpp297 static void AddLump (qFILE *bspfile, dBspHeader_t* header, int lumpnum, void* data, int len) in AddLump() function
336AddLump(&bspfile, &outheader, LUMP_PLANES, curTile->planes, curTile->numplanes * sizeof(dBspPlane_… in WriteBSPFile()
337 AddLump(&bspfile, &outheader, LUMP_LEAFS, curTile->leafs, curTile->numleafs * sizeof(dBspLeaf_t)); in WriteBSPFile()
340 AddLump(&bspfile, &outheader, LUMP_NODES, curTile->nodes, curTile->numnodes * sizeof(dBspNode_t)); in WriteBSPFile()
342AddLump(&bspfile, &outheader, LUMP_FACES, curTile->faces, curTile->numfaces * sizeof(dBspSurface_t… in WriteBSPFile()
347 AddLump(&bspfile, &outheader, LUMP_EDGES, curTile->edges, curTile->numedges * sizeof(dBspEdge_t)); in WriteBSPFile()
348AddLump(&bspfile, &outheader, LUMP_MODELS, curTile->models, curTile->nummodels * sizeof(dBspModel_… in WriteBSPFile()
349AddLump(&bspfile, &outheader, LUMP_LIGHTING_NIGHT, curTile->lightdata[0], curTile->lightdatasize[0… in WriteBSPFile()
350 AddLump(&bspfile, &outheader, LUMP_LIGHTING_DAY, curTile->lightdata[1], curTile->lightdatasize[1]); in WriteBSPFile()
351 AddLump(&bspfile, &outheader, LUMP_ROUTING, curTile->routedata, curTile->routedatasize); in WriteBSPFile()
[all …]
/dports/games/zhlt/zhlt-3.4/common/
H A Dbspfile.cpp477 static void AddLump(int lumpnum, void* data, int len, dheader_t* header, FILE* bspfile) in AddLump() function
506 AddLump(LUMP_PLANES, g_dplanes, g_numplanes * sizeof(dplane_t), header, bspfile); in WriteBSPFile()
507 AddLump(LUMP_LEAFS, g_dleafs, g_numleafs * sizeof(dleaf_t), header, bspfile); in WriteBSPFile()
508 AddLump(LUMP_VERTEXES, g_dvertexes, g_numvertexes * sizeof(dvertex_t), header, bspfile); in WriteBSPFile()
509 AddLump(LUMP_NODES, g_dnodes, g_numnodes * sizeof(dnode_t), header, bspfile); in WriteBSPFile()
510 AddLump(LUMP_TEXINFO, g_texinfo, g_numtexinfo * sizeof(texinfo_t), header, bspfile); in WriteBSPFile()
511 AddLump(LUMP_FACES, g_dfaces, g_numfaces * sizeof(dface_t), header, bspfile); in WriteBSPFile()
516 AddLump(LUMP_EDGES, g_dedges, g_numedges * sizeof(dedge_t), header, bspfile); in WriteBSPFile()
517 AddLump(LUMP_MODELS, g_dmodels, g_nummodels * sizeof(dmodel_t), header, bspfile); in WriteBSPFile()
519 AddLump(LUMP_LIGHTING, g_dlightdata, g_lightdatasize, header, bspfile); in WriteBSPFile()
[all …]
/dports/games/vavoom/vavoom-1.33/utils/vlumpy/
H A Dvlumpy.cpp262 outwad.AddLump(inwad.LumpName(i), data, inwad.LumpSize(i)); in AddWadFile()
408 outwad.AddLump(lumpname, tmp, 32 * 32 * 32 + 1); in GrabRGBTable()
463 outwad.AddLump(lumpname, table, 256 * 256); in GrabTranslucencyTable()
504 outwad.AddLump(lumpname, map, 256); in GrabScaleMap()
546 outwad.AddLump(lumpname, data, w * h); in GrabRaw()
689 outwad.AddLump(lumpname, pic, sizeof(vpic_t) + w * h); in GrabPic()
744 outwad.AddLump(lumpname, pic, sizeof(vpic_t) + w * h * 2); in GrabPic15()
848 outwad.AddLump(lumpname, Font, pDst - (vint8*)Font); in GrabFon1()
1086 outwad.AddLump(lumpname, Font, pDst - (vint8*)Font); in GrabFon2()
1210 outwad.AddLump(sc_String, NULL, 0); in ParseScript()
[all …]
/dports/games/eureka/eureka-1.27b-source/src/
H A Dm_loadsave.cc1376 Lump_c *lump = edit_wad->AddLump("BEHAVIOR", size); in SaveBehavior()
1393 Lump_c *lump = edit_wad->AddLump("SCRIPTS", size); in SaveScripts()
1405 Lump_c *lump = edit_wad->AddLump("VERTEXES", size); in SaveVertices()
1427 Lump_c *lump = edit_wad->AddLump("SECTORS", size); in SaveSectors()
1456 Lump_c *lump = edit_wad->AddLump("THINGS", size); in SaveThings()
1483 Lump_c *lump = edit_wad->AddLump("THINGS", size); in SaveThings_Hexen()
1519 Lump_c *lump = edit_wad->AddLump("SIDEDEFS", size); in SaveSideDefs()
1547 Lump_c *lump = edit_wad->AddLump("LINEDEFS", size); in SaveLineDefs()
1577 Lump_c *lump = edit_wad->AddLump("LINEDEFS", size); in SaveLineDefs_Hexen()
1609 edit_wad->AddLump(name)->Finish(); in EmptyLump()
H A Dw_wad.h229 Lump_c * AddLump (const char *name, int max_size = -1);
H A Dm_udmf.cc889 Lump_c *lump = edit_wad->AddLump("TEXTMAP"); in UDMF_SaveLevel()
900 lump = edit_wad->AddLump("ENDMAP"); in UDMF_SaveLevel()
H A Dw_wad.cc1040 Lump_c * Wad_file::AddLump(const char *name, int max_size) in AddLump() function in Wad_file
1096 Lump_c * lump = AddLump(name, max_size); in AddLevel()
/dports/games/vavoom/vavoom-1.33/utils/common/
H A Dwadlib.h107 void AddLump(const char *name, const void *data, int size);
H A Dwadlib.cpp181 void TOWadFile::AddLump(const char *name, const void *data, int size) in AddLump() function in VavoomUtils::TOWadFile
/dports/games/vavoom/vavoom-1.33/utils/glvis/
H A Dlevel.cpp730 outwad.AddLump(glwad->LumpName(i), ptr, glwad->LumpSize(i)); in CopyLump()
789 outwad.AddLump("GL_PVS", vis, vissize); in BuildGWA()
877 outwad.AddLump("REJECT", reject, rejectsize); in BuildWAD()
889 outwad.AddLump("GL_PVS", vis, vissize); in BuildWAD()
/dports/games/edge/Edge-1.35-source/src/
H A Dw_wad.cc621 static void AddLump(data_file_c *df, int lump, int pos, int size, int file, in AddLump() function
1106 AddLump(df, j, EPI_LE_S32(curinfo->pos), EPI_LE_S32(curinfo->size), in AddFile()
1145 AddLump(df, startlump, 0, in AddFile()

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