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Searched refs:AddMinisegs (Results 1 – 15 of 15) sorted by relevance

/dports/games/glbsp/glbsp-2.20/
H A Dseg.h109 void AddMinisegs(seg_t *part,
H A Dnode.c936 AddMinisegs(best, lefts, rights, cut_list); in BuildNodes()
H A Dseg.c1012 void AddMinisegs(seg_t *part, in AddMinisegs() function
/dports/games/edge/Edge-1.35-source/glbsp/src/
H A Dseg.h106 void AddMinisegs(seg_t *part,
H A Dnode.c939 AddMinisegs(best, lefts, rights, cut_list); in BuildNodes()
H A Dseg.c1041 void AddMinisegs(seg_t *part, in AddMinisegs() function
/dports/games/vavoom/vavoom-1.33/utils/glbsp/
H A Dseg.h109 void AddMinisegs(seg_t *part,
H A Dnode.c940 AddMinisegs(best, lefts, rights, cut_list); in BuildNodes()
H A Dseg.c1012 void AddMinisegs(seg_t *part, in AddMinisegs() function
/dports/games/eureka/eureka-1.27b-source/src/
H A Dbsp.h619 void AddMinisegs(seg_t *part,
H A Dbsp_node.cc941 void AddMinisegs(intersection_t *cut_list, seg_t *part, in AddMinisegs() function
1748 AddMinisegs(cut_list, part, &lefts, &rights); in BuildNodes()
/dports/games/edge/Edge-1.35-source/src/
H A Dtinybsp.cc764 static void AddMinisegs(divline_t& party, in AddMinisegs() function
849 AddMinisegs(party, left, right, cut_list); in Poly_Split()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dnodebuild.h289 void AddMinisegs (const node_t &node, DWORD splitseg, DWORD &fset, DWORD &rset);
H A Dnodebuild_gl.cpp171 void FNodeBuilder::AddMinisegs (const node_t &node, DWORD splitseg, DWORD &fset, DWORD &bset) in AddMinisegs() function in FNodeBuilder
H A Dnodebuild.cpp913 AddMinisegs (node, splitseg, outset0, outset1); in SplitSegs()