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Searched refs:AddObjectDialog (Results 1 – 4 of 4) sorted by relevance

/dports/games/battletanks/btanks-0.9.8083/editor/
H A Dadd_object_dialog.cpp38 AddObjectDialog::AddObjectDialog(const int w, const int h) : in AddObjectDialog() function in AddObjectDialog
90 void AddObjectDialog::start(const std::string &name, Attrs &attr) { in start()
123 bool AddObjectDialog::onKey(const SDL_keysym sym) { in onKey()
148 void AddObjectDialog::end(const std::string &name) { in end()
156 void AddObjectDialog::get_variants(std::set<std::string> &variants, const std::string &classname) c… in get_variants()
165 AddObjectDialog::~AddObjectDialog() { in ~AddObjectDialog()
212 const bool AddObjectDialog::get(std::string &classname, std::string &animation, int &z) { in get()
225 void AddObjectDialog::tick(const float dt) { in tick()
H A Dadd_object_dialog.h38 class AddObjectDialog : public ScrollList, private mrt::XMLParser {
40 AddObjectDialog(const int w, const int h);
41 ~AddObjectDialog();
H A Deditor.h45 class AddObjectDialog; variable
103 AddObjectDialog * _add_object;
H A Deditor.cpp409 c = _add_object = new AddObjectDialog(512, 384); in init()