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Searched refs:AddRandomSmoke (Results 1 – 7 of 7) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/particle/
H A DParticleEffects.h212 void AddRandomSmoke(Entity * io, long amount = 1);
H A DParticleEffects.cpp638 AddRandomSmoke(io, 30); in MakePlayerAppearsFX()
642 void AddRandomSmoke(Entity * io, long amount) { in AddRandomSmoke() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimation.cpp1241 AddRandomSmoke( io, 1 ); in DrawEERIEInter()
1247 AddRandomSmoke(io, 2); in DrawEERIEInter()
1252 AddRandomSmoke(io, 2); in DrawEERIEInter()
1263 AddRandomSmoke(io,50); in DrawEERIEInter()
H A DAnimationRender.cpp638 AddRandomSmoke(io, 1); in Cedric_ApplyLighting()
645 AddRandomSmoke(io, 2); in Cedric_ApplyLighting()
656 AddRandomSmoke(io, 50); in Cedric_ApplyLighting()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.cpp1880 AddRandomSmoke(io, 20); in Manage_Specific_RAT_Timer()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DSpells.cpp5601 AddRandomSmoke(entities[spells[i].longinfo2], 100); in ARX_SPELLS_Kill()
5900 AddRandomSmoke(entities[spells[i].longinfo],100); in ARX_SPELLS_Update()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DInteractive.cpp1528 AddRandomSmoke(io, 10); in ARX_INTERACTIVE_TeleportBehindTarget()