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Searched refs:AddUnitShape (Results 1 – 5 of 5) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/tests/
H A Dtest_ObstructionManager.h80 shape2 = cmp->AddUnitShape(ent2, ent2x, ent2z, ent2c, in setUp()
84 shape3 = cmp->AddUnitShape(ent3, ent3x, ent3z, ent3c, in setUp()
H A Dtest_Pathfinder.h188 cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY); in test_performance_short_DISABLED()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpObstruction.cpp344 m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(), in HandleMessage()
401 m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(), in SetActive()
H A DICmpObstructionManager.h123 virtual tag_t AddUnitShape(entity_id_t ent, entity_pos_t x, entity_pos_t z, entity_pos_t clearance,
H A DCCmpObstructionManager.cpp279 …virtual tag_t AddUnitShape(entity_id_t ent, entity_pos_t x, entity_pos_t z, entity_pos_t clearance… in AddUnitShape() function in CCmpObstructionManager