Searched refs:AddUnitShape (Results 1 – 5 of 5) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/tests/ |
H A D | test_ObstructionManager.h | 80 shape2 = cmp->AddUnitShape(ent2, ent2x, ent2z, ent2c, in setUp() 84 shape3 = cmp->AddUnitShape(ent3, ent3x, ent3z, ent3c, in setUp()
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H A D | test_Pathfinder.h | 188 cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY); in test_performance_short_DISABLED()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpObstruction.cpp | 344 m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(), in HandleMessage() 401 m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(), in SetActive()
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H A D | ICmpObstructionManager.h | 123 virtual tag_t AddUnitShape(entity_id_t ent, entity_pos_t x, entity_pos_t z, entity_pos_t clearance,
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H A D | CCmpObstructionManager.cpp | 279 …virtual tag_t AddUnitShape(entity_id_t ent, entity_pos_t x, entity_pos_t z, entity_pos_t clearance… in AddUnitShape() function in CCmpObstructionManager
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