Home
last modified time | relevance | path

Searched refs:AdjustReflectionAngle (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h656 bool AdjustReflectionAngle (AActor *thing, angle_t &angle);
H A Dp_mobj.cpp2025 bool dontReflect = (mo->AdjustReflectionAngle(BlockingMobj, angle)); in P_XYMovement()
2995 bool AActor::AdjustReflectionAngle (AActor *thing, angle_t &angle) in AdjustReflectionAngle() function in AActor