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Searched refs:AffectedLightsMap (Results 1 – 2 of 2) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/core/light/
H A Dlight.cpp50 std::multimap<float, cLight*> *AffectedLightsMap) in vw_CalculateAllPointLightsAttenuation() argument
77 if (AffectedLightsMap) in vw_CalculateAllPointLightsAttenuation()
78 AffectedLightsMap->emplace(tmpAttenuation, tmpLight.second.get()); in vw_CalculateAllPointLightsAttenuation()
107 std::multimap<float, cLight*> AffectedLightsMap; in vw_CheckAndActivateAllLights() local
109 vw_CalculateAllPointLightsAttenuation(Location, Radius2, &AffectedLightsMap); in vw_CheckAndActivateAllLights()
112 for (auto &tmpLight : AffectedLightsMap) { in vw_CheckAndActivateAllLights()
H A Dlight.h94 std::multimap<float, cLight*> *AffectedLightsMap);