/dports/games/quakeforge/quakeforge-0.7.2/tools/qfbsp/include/ |
H A D | surfaces.h | 53 face_t *AllocFace (void);
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfbsp/source/ |
H A D | csg4.c | 60 newf = AllocFace (); in NewFaceFromFace() 286 newf = AllocFace (); in CopyFacesToOutside()
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H A D | surfaces.c | 54 AllocFace (void) in AllocFace() function
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H A D | solidbsp.c | 603 new = AllocFace (); in LinkNodeFaces()
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H A D | brush.c | 373 f = AllocFace (); in CreateBrushFaces()
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/dports/science/silo/silo-4.10.2-bsd/src/silo/ |
H A D | extface.c | 96 PRIVATE Face *AllocFace(void); 791 curFace = AllocFace(); in InsertFace() 853 AllocFace(void) in AllocFace() function
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/dports/games/uhexen2/hexen2source-1.5.9/utils/qbsp/ |
H A D | csg4.c | 69 newf = AllocFace (); in NewFaceFromFace() 399 newf = AllocFace (); in CopyFacesToOutside()
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H A D | bsp5.h | 311 face_t *AllocFace (void);
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H A D | solidbsp.c | 641 newf = AllocFace (); in LinkNodeFaces()
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H A D | qbsp.c | 459 face_t *AllocFace (void) in AllocFace() function
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H A D | brush.c | 421 f = AllocFace (); in CreateBrushFaces()
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/dports/games/zhlt/zhlt-3.4/hlbsp/ |
H A D | bsp5.h | 215 extern face_t* AllocFace();
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H A D | qbsp.cpp | 242 newf = AllocFace(); in NewFaceFromFace() 401 face_t* AllocFace() in AllocFace() function 804 f = AllocFace(); in ReadSurfs()
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H A D | solidbsp.cpp | 1066 newf = AllocFace(); in CopyFacesToNode()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | faces.cpp | 115 static face_t* AllocFace (void) in AllocFace() function 126 newf = AllocFace(); in NewFaceFromFace() 699 f = AllocFace(); in FaceFromPortal()
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/dports/games/gtkradiant/GPL/Q2Tools/bsp/qbsp3/ |
H A D | faces.c | 588 face_t *AllocFace (void) in AllocFace() function 603 newf = AllocFace (); in NewFaceFromFace() 983 f = AllocFace (); in FaceFromPortal()
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H A D | qbsp.h | 341 face_t *AllocFace (void);
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/ |
H A D | faces.c | 588 face_t *AllocFace (void) in AllocFace() function 603 newf = AllocFace (); in NewFaceFromFace() 983 f = AllocFace (); in FaceFromPortal()
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H A D | qbsp.h | 369 face_t *AllocFace (void);
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/ |
H A D | faces.c | 596 face_t *AllocFace( void ){ in AllocFace() function 609 newf = AllocFace(); in NewFaceFromFace() 1004 f = AllocFace(); in FaceFromPortal()
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H A D | qbsp.h | 369 face_t *AllocFace( void );
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qbsp3/ |
H A D | faces.c | 588 face_t *AllocFace (void) in AllocFace() function 603 newf = AllocFace (); in NewFaceFromFace() 983 f = AllocFace (); in FaceFromPortal()
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H A D | qbsp.h | 341 face_t *AllocFace (void);
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/dports/science/cgnslib/CGNS-4.1.2/src/cgnstools/tkogl/ |
H A D | load3ds.c | 247 AllocFace () in AllocFace() function 810 AllocFace (); in FaceListReader()
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