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Searched refs:AllowKeyboardFocus (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/imgui/
H A Dimgui_internal.h537 …bool AllowKeyboardFocus; // == AllowKeyboardFocusStack.back() [empty == tru… member
576 AllowKeyboardFocus = true; in ImGuiDrawContext()
H A Dimgui.cpp1778 const bool allow_keyboard_focus = window->DC.AllowKeyboardFocus; in FocusableItemRegister()
4055 window->DC.AllowKeyboardFocus = true; in Begin()
4381 window->DC.AllowKeyboardFocus = allow_keyboard_focus; in PushAllowKeyboardFocus()
4389 …window->DC.AllowKeyboardFocus = window->DC.AllowKeyboardFocusStack.empty() ? true : window->DC.All… in PopAllowKeyboardFocus()
/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/
H A Dimgui_internal.h559 …bool AllowKeyboardFocus; // == AllowKeyboardFocusStack.back() [empty == tru… member
599 AllowKeyboardFocus = true; in ImGuiDrawContext()
H A Dimgui.cpp1982 const bool allow_keyboard_focus = window->DC.AllowKeyboardFocus; in FocusableItemRegister()
4328 window->DC.AllowKeyboardFocus = true; in Begin()
4676 window->DC.AllowKeyboardFocus = allow_keyboard_focus; in PushAllowKeyboardFocus()
4684 …window->DC.AllowKeyboardFocus = window->DC.AllowKeyboardFocusStack.empty() ? true : window->DC.All… in PopAllowKeyboardFocus()