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Searched refs:Aloss (Results 1 – 25 of 227) sorted by relevance

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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/
H A Dsdlimagehelper.cpp74 rgba.Aloss = 0; in load()
164 const uint8_t a = static_cast<uint8_t>((v << fmt->Aloss) in createTextSurface()
165 + (v >> (8 - (fmt->Aloss << 1)))); in createTextSurface()
171 c |= ((a2 >> fmt->Aloss) << fmt->Ashift & fmt->Amask); in createTextSurface()
249 const uint8_t aloss = fmt->Aloss; in _SDLload()
H A Dimagehelper.cpp159 RGBAFormat.Aloss = 0; in convertTo32Bit()
173 RGBAFormat.Aloss = 0; in convertTo32Bit()
199 CAST_U32(format->Aloss)); in dumpSurfaceFormat()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/video/
H A DSDL_pixels.c65 format->Aloss = 8; in LRSDL_AllocFormat()
96 --format->Aloss; in LRSDL_AllocFormat()
125 format->Aloss = 8; in LRSDL_AllocFormat()
182 Aw=8-format->Aloss; in LRSDL_AllocFormat()
183 for(i=format->Aloss;i>0;i-=Aw) in LRSDL_AllocFormat()
207 a=(a<<format->Aloss)|((a*Am)>>Aw); in LRSDL_AllocFormat()
398 | ((a >> format->Aloss) << format->Ashift & format->Amask); in LRSDL_MapRGBA()
435 *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); in LRSDL_GetRGBA()
/dports/devel/py-game/pygame-2.1.0/src_c/
H A Dimage.c353 | (format->Aloss ? 0 : format->Amask); in tostring_surf_32bpp_sse42()
381 assert(format->Aloss % 8 == 0); in tostring_surf_32bpp_sse42()
430 Uint32 Aloss = surf->format->Aloss; in tostring_surf_32bpp() local
458 && (Aloss % 8) == 0 in tostring_surf_32bpp()
481 << Aloss) in tostring_surf_32bpp()
498 Gloss, Bloss, Aloss; in image_tostring() local
519 Aloss = surf->format->Aloss; in image_tostring()
652 << Aloss) in image_tostring()
676 << Aloss) in image_tostring()
725 << Aloss) in image_tostring()
[all …]
H A Dsurface.h94 _sA = (_sA << fmt->Aloss) + (_sA >> (8 - (fmt->Aloss << 1))); \
204 ((a >> ft->Aloss) << ft->Ashift); \
211 ((a >> ft->Aloss) << ft->Ashift); \
/dports/devel/sdl12/SDL-1.2.15/src/video/
H A DSDL_pixels.c82 format->Aloss = 8; in SDL_AllocFormat()
87 --format->Aloss; in SDL_AllocFormat()
111 format->Aloss = 8; in SDL_AllocFormat()
178 Aw=8-format->Aloss; in SDL_AllocFormat()
179 for(i=format->Aloss;i>0;i-=Aw) in SDL_AllocFormat()
202 a=(a<<format->Aloss)|((a*Am)>>Aw); in SDL_AllocFormat()
363 | ((a >> format->Aloss) << format->Ashift & format->Amask); in SDL_MapRGBA()
391 *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); in SDL_GetRGBA()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/
H A DSDL_pixels.c82 format->Aloss = 8; in SDL_AllocFormat()
87 --format->Aloss; in SDL_AllocFormat()
111 format->Aloss = 8; in SDL_AllocFormat()
178 Aw=8-format->Aloss; in SDL_AllocFormat()
179 for(i=format->Aloss;i>0;i-=Aw) in SDL_AllocFormat()
202 a=(a<<format->Aloss)|((a*Am)>>Aw); in SDL_AllocFormat()
368 | ((a >> format->Aloss) << format->Ashift & format->Amask); in SDL_MapRGBA()
396 *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1))); in SDL_GetRGBA()
/dports/devel/sdlmm/SDLmm-0.1.8/src/
H A Dsdlmm_pixelformat.h68 Uint8 Aloss() const { return me->Aloss; } in Aloss() function
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/
H A DSDL_gfxBlitFunc.h56 a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
71 ((a<<fmt->Aloss)<<fmt->Ashift); \
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/Include/SDL/
H A DSDL_gfxBlitFunc.h68 a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
83 ((a<<fmt->Aloss)<<fmt->Ashift); \
/dports/devel/py-game/pygame-2.1.0/src_c/freetype/
H A Dft_pixel.h34 (a) = ((a) << (fmt)->Aloss) + \
35 ((a) >> (8 - ((fmt)->Aloss << 1))); \
/dports/games/instead/instead-3.4.1/src/
H A DSDL_gfxBlitFunc.h100 a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
121 ((a<<fmt->Aloss)<<fmt->Ashift); \
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/
H A DSDL_gfxBlitFunc.h100 a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
121 ((a<<fmt->Aloss)<<fmt->Ashift); \
/dports/games/egoboo/egoboo-2.8.1/src/game/Obsolete/
H A Dgltexture.c212 tmpformat.Aloss = 8; in GLtexture_Convert()
218 tmpformat.Aloss = 0; in GLtexture_Convert()
229 …mat.BitsPerPixel = 32 - ( tmpformat.Rloss + tmpformat.Gloss + tmpformat.Bloss + tmpformat.Aloss ); in GLtexture_Convert()
277 if ( image->format->Aloss == 8 && tx_target == GL_TEXTURE_2D ) in GLtexture_Convert()
/dports/devel/p5-SDL/SDL-2.548/src/Core/objects/
H A DPixelFormat.xs23 Uint8 Rloss, Gloss, Bloss, Aloss; variable
90 RETVAL = pixelformat->Aloss;
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/
H A Dsurface.h90 _sA = (_sA << fmt->Aloss) + (_sA >> (8 - (fmt->Aloss << 1))); \
178 ((a >> ft->Aloss) << ft->Ashift); \
185 ((a >> ft->Aloss) << ft->Ashift); \
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/sdl_wrapp/
H A Dsdl-wrapper.c285 bitmp->format->Aloss=0; in Retro_CreateRGBSurface()
318 bitmp->format->Aloss=0; in Retro_CreateRGBSurface()
351 bitmp->format->Aloss=0; in Retro_CreateRGBSurface()
424 bitmp->format->Aloss=0; in Retro_SetVideoMode()
454 bitmp->format->Aloss=0; in Retro_SetVideoMode()
/dports/devel/agar/agar-1.5.0/gui/
H A Dsurface.h23 Uint8 Rloss, Gloss, Bloss, Aloss; /* Component loss */ member
218 ((a >> pf->Aloss) << pf->Ashift & pf->Amask); in AG_MapPixelRGBA()
243 ((C.a >> pf->Aloss) << pf->Ashift & pf->Amask); in AG_MapColorRGBA()
287 AG_GET_PIXEL_COMPONENT(*a, pf->Amask, pf->Ashift, pf->Aloss); in AG_GetPixelRGBA()
325 AG_GET_PIXEL_COMPONENT(C.a, pf->Amask, pf->Ashift, pf->Aloss); in AG_GetColorRGBA()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_pixels.c534 format->Aloss = 8; in SDL_InitFormat()
539 --format->Aloss; in SDL_InitFormat()
563 format->Aloss = 8; in SDL_InitFormat()
714 | ((a >> format->Aloss) << format->Ashift & format->Amask); in SDL_MapRGBA()
770 *a = (v << format->Aloss) + (v >> (8 - (format->Aloss << 1))); in SDL_GetRGBA()
/dports/games/uhexen/uhexen-0.601/include/
H A Dsdlvideo.h19 extern Uint8 Rloss, Gloss, Bloss, Aloss;
/dports/games/openlierox/OpenLieroX/include/
H A DColor.h59 return (Uint8)((((pixel & fmt->Amask) >> fmt->Ashift) << fmt->Aloss) + in GetA()
60 (((pixel & fmt->Amask) >> fmt->Ashift) >> (8 - (fmt->Aloss << 1)))); in GetA()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DImage.cpp82 rgba.Amask = 0x000000FF; rgba.Ashift = 24; rgba.Aloss = 0; in load()
87 rgba.Amask = 0xFF000000; rgba.Ashift = 0; rgba.Aloss = 0; in load()
/dports/games/libretro-hatari/hatari-561c07e/libretro/include/
H A DSDL_video.h43 Uint8 Rloss, Gloss, Bloss, Aloss; member
/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/
H A DSDL_video.h43 Uint8 Rloss, Gloss, Bloss, Aloss; member
/dports/games/freedink-engine/freedink-108.4/test/sdl/
H A Dfade.c48 Aloss = screen->format->Bloss; in main() local
52 printf("%d %d %d %d\n", Rloss, Gloss, Bloss, Aloss); in main()

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