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Searched refs:Ambients (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_advsound.cpp128 TMap<int, FAmbientSound> Ambients; variable
873 Ambients.Clear(); in S_ClearSoundData()
1003 ambient = &Ambients[sc.Number]; in S_AddSNDINFO()
1454 FAmbientSound *ambient = &Ambients[Wads.GetLumpIndexNum(lumpnum)]; in S_AddBloodSFX()
2142 FAmbientSound *ambient = Ambients.CheckKey(args[0]); in MarkPrecacheSounds()
2165 ambient = Ambients.CheckKey(args[0]); in Tick()
2266 FAmbientSound *amb = Ambients.CheckKey(args[0]); in Activate()
2310 FAmbientSound *ambient = Ambients.CheckKey(args[0]); in Deactivate()
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Ds_sound.cpp225 } Ambients[256]; variable
358 ambient = Ambients + index; in S_ParseSndInfo()
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/shared/
H A Ddefaults.ini21 Volume Ambients = 100
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Ds_sound.cpp1121 } Ambients[256]; variable
1252 ambient = Ambients + index; in S_ParseSndInfo()
1370 struct AmbientSound *ambient = &Ambients[actor->args[0]]; in A_Ambient()
1410 struct AmbientSound *amb = &Ambients[ambient]; in S_ActivateAmbient()