H A D | bh_ais.c | 43 extern void HandleWeaponImpact(VECTORCH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VE… 466 …EGYBLOCK *target, VECTORCH *muzzlepos, MATRIXCH *muzzleorient, enum AMMO_ID AmmoID, int multiple) { in ProjectNPCShot() argument 529 …HandleWeaponImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple*ONE_F… in ProjectNPCShot() 534 …BLOCK *sbPtr, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int… in CastLOSProjectile() argument 594 …HandleWeaponImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple*ONE_F… in CastLOSProjectile() 599 …LOCK *target, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int… in VerifyHitShot() argument 640 …HandleWeaponImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple*ONE_F… in VerifyHitShot() 3953 …BLOCK *sbPtr, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int… in CastLOSSpear() argument 3991 …HandleSpearImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple, LOS_H… in CastLOSSpear()
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