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Searched refs:AmmoID (Results 1 – 8 of 8) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dweapons.h78 void HandleWeaponImpact(VECTORCH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH …
79 void HandleSpearImpact(VECTORCH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VECTORCH *…
H A Dbh_ais.h173 …ATEGYBLOCK *target, VECTORCH *muzzlepos, MATRIXCH *muzzleorient,enum AMMO_ID AmmoID, int multiple);
174 …BLOCK *sbPtr, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int…
175 …LOCK *target, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int…
H A Dweapons.c296 extern void FireProjectileAmmo(enum AMMO_ID AmmoID);
2184 switch (AmmoID) { in HandleWeaponImpact()
2297 if (((FastRandom()&65535) < 8192)&&(AmmoID!=AMMO_XENOBORG)) in HandleWeaponImpact()
2307 if (((FastRandom()&65535) < 8192)&&(AmmoID!=AMMO_XENOBORG)) in HandleWeaponImpact()
2317 switch (AmmoID) in HandleWeaponImpact()
5013 …leeWeapon_180Degree_Front_Core(&TemplateAmmo[AmmoID].MaxDamage[AvP.Difficulty],ONE_FIXED,TemplateA… in MeleeWeapon_180Degree_Front()
5229 …eleeWeapon_90Degree_Front_Core(&TemplateAmmo[AmmoID].MaxDamage[AvP.Difficulty],ONE_FIXED,TemplateA… in MeleeWeapon_90Degree_Front()
6067 …eleeWeapon_90Degree_Front_Core(&TemplateAmmo[AmmoID].MaxDamage[AvP.Difficulty],ONE_FIXED,TemplateA… in Cudgel_Strike()
6141 …eleeWeapon_90Degree_Front_Core(&TemplateAmmo[AmmoID].MaxDamage[AvP.Difficulty],ONE_FIXED,TemplateA… in WristBlade_Strike()
6186 …eleeWeapon_90Degree_Front_Core(&TemplateAmmo[AmmoID].MaxDamage[AvP.Difficulty],ONE_FIXED,TemplateA… in WristBlade_Strike()
[all …]
H A Dbh_weap.h6 extern void FireProjectileAmmo(enum AMMO_ID AmmoID);
H A Dbh_ais.c43 extern void HandleWeaponImpact(VECTORCH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VE…
466 …EGYBLOCK *target, VECTORCH *muzzlepos, MATRIXCH *muzzleorient, enum AMMO_ID AmmoID, int multiple) { in ProjectNPCShot() argument
529 …HandleWeaponImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple*ONE_F… in ProjectNPCShot()
534 …BLOCK *sbPtr, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int… in CastLOSProjectile() argument
594 …HandleWeaponImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple*ONE_F… in CastLOSProjectile()
599 …LOCK *target, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int… in VerifyHitShot() argument
640 …HandleWeaponImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple*ONE_F… in VerifyHitShot()
3953 …BLOCK *sbPtr, VECTORCH *muzzlepos, VECTORCH *in_shotvector, enum AMMO_ID AmmoID, int multiple, int… in CastLOSSpear() argument
3991 …HandleSpearImpact(&LOS_Point,LOS_ObjectHitPtr->ObStrategyBlock,AmmoID,&shotVector, multiple, LOS_H… in CastLOSSpear()
H A Dbh_weap.c126 void FireProjectileAmmo(enum AMMO_ID AmmoID) in FireProjectileAmmo() argument
128 switch (AmmoID) in FireProjectileAmmo()
H A Dbh_pred.c54 extern void HandleWeaponImpact(VECTORCH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VE…
55 extern void HandleSpearImpact(VECTORCH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VEC…
H A Dbh_xeno.c66 extern void HandleWeaponImpact(VECTORCH *positionPtr, STRATEGYBLOCK *sbPtr, enum AMMO_ID AmmoID, VE…