Searched refs:AngleConvert (Results 1 – 10 of 10) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_projectiles.cpp | 43 const float AngleConvert = 360/float(FULL_CIRCLE); variable 63 double elevation = projectile->elevation * AngleConvert; in Lua_Projectile_Get_Elevation() 73 lua_pushnumber(L, (double) object->facing * AngleConvert); in Lua_Projectile_Get_Facing() 155 projectile->elevation = static_cast<int>(elevation / AngleConvert); in Lua_Projectile_Set_Elevation() 166 object->facing = static_cast<int>(lua_tonumber(L, 2) / AngleConvert); in Lua_Projectile_Set_Facing()
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H A D | lua_objects.cpp | 41 const float AngleConvert = 360/float(FULL_CIRCLE); variable 71 lua_pushnumber(L, (double) object->facing * AngleConvert); in get_object_facing() 122 object->facing = static_cast<int>(lua_tonumber(L, 2) / AngleConvert); in set_object_facing() 175 lua_pushnumber(L, (double) object->facing * AngleConvert); in Lua_Effect_Get_Facing() 281 object->facing = static_cast<int>(lua_tonumber(L, 2) / AngleConvert); in Lua_Effect_Set_Facing()
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H A D | lua_saved_objects.cpp | 33 const float AngleConvert = 360/float(FULL_CIRCLE); variable 43 lua_pushnumber(L, (double) object->facing * AngleConvert); in get_saved_object_facing()
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H A D | lua_player.cpp | 61 const float AngleConvert = 360/float(FULL_CIRCLE); variable 216 lua_cameras[camera_index].path.path_angles[angle_index].yaw = static_cast<short>(yaw/AngleConvert); in Lua_Camera_Path_Angles_New() 217 …cameras[camera_index].path.path_angles[angle_index].pitch = static_cast<short>(pitch/AngleConvert); in Lua_Camera_Path_Angles_New() 1375 …_cast<int>(vertical_velocity * WORLD_ONE), static_cast<int>(direction/AngleConvert), static_cast<i… in Lua_Player_Accelerate() 1757 …FIXED_INTEGERAL_PART(get_player_data(Lua_Player::Index(L, 1))->variables.elevation) * AngleConvert; in Lua_Player_Get_Elevation() 1764 …FIXED_INTEGERAL_PART(get_player_data(Lua_Player::Index(L, 1))->variables.direction) * AngleConvert; in Lua_Player_Get_Direction() 1772 … FIXED_INTEGERAL_PART(pdata->variables.direction + pdata->variables.head_direction) * AngleConvert; in Lua_Player_Get_Head_Direction() 2041 player->variables.direction = INTEGER_TO_FIXED((int)(facing/AngleConvert)); in Lua_Player_Set_Direction() 2059 …player->variables.head_direction = INTEGER_TO_FIXED((int)(facing/AngleConvert)) - player->variable… in Lua_Player_Set_Head_Direction() 2080 player->variables.elevation = INTEGER_TO_FIXED((int)(elevation/AngleConvert)); in Lua_Player_Set_Elevation()
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H A D | lua_monsters.cpp | 40 const float AngleConvert = 360/float(FULL_CIRCLE); variable 554 …_cast<int>(vertical_velocity * WORLD_ONE), static_cast<int>(direction/AngleConvert), static_cast<i… in Lua_Monster_Accelerate() 752 lua_pushnumber(L, (double) object->facing * AngleConvert); in Lua_Monster_Get_Facing() 882 object->facing = static_cast<int>(lua_tonumber(L, 2) / AngleConvert); in Lua_Monster_Set_Facing()
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H A D | lua_hud_script.cpp | 69 extern float AngleConvert;
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H A D | lua_hud_objects.cpp | 58 const float AngleConvert = 360/float(FULL_CIRCLE); variable 1811 lua_pushnumber(L, info.direction * AngleConvert); in Lua_MotionSensor_Blip_Get_Direction() 2023 double angle = FIXED_INTEGERAL_PART(current_player->variables.direction) * AngleConvert; in Lua_HUDPlayer_Get_Direction() 2030 double angle = FIXED_INTEGERAL_PART(current_player->variables.elevation) * AngleConvert; in Lua_HUDPlayer_Get_Elevation() 2042 …double dir = (360.0 - (FIXED_INTEGERAL_PART(current_player->variables.direction) * AngleConvert)) … in Lua_HUDPlayer_Velocity_Get_Forward() 2052 …double dir = (360.0 - (FIXED_INTEGERAL_PART(current_player->variables.direction) * AngleConvert)) … in Lua_HUDPlayer_Velocity_Get_Perpendicular()
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H A D | lua_map.cpp | 2641 const float AngleConvert = 360/float(FULL_CIRCLE); variable 2646 lua_pushnumber(L, static_cast<double>(media->current_direction) * AngleConvert); in Lua_Media_Get_Direction() 2711 media->current_direction = static_cast<angle>(lua_tonumber(L, 2) / AngleConvert); in Lua_Media_Set_Direction()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | screen_shared.h | 549 const float AngleConvert = 360/float(FULL_CIRCLE); in DisplayPosition() local 564 sprintf(temporary, "Yaw = %8.3f",AngleConvert*Angle); in DisplayPosition() 569 sprintf(temporary, "Pitch = %8.3f",AngleConvert*Angle); in DisplayPosition()
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/dports/games/alephone/alephone-release-20190331/Source_Files/ |
H A D | shell.cpp | 1524 const float AngleConvert = 360/float(FULL_CIRCLE); in dump_screen() local 1542 metadata["Yaw"] = boost::lexical_cast<std::string>(world_view->yaw * AngleConvert); in dump_screen() 1547 metadata["Pitch"] = boost::lexical_cast<std::string>(pitch * AngleConvert); in dump_screen()
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