/dports/devel/allegro/allegro-4.4.3.1/demos/skater/source/ |
H A D | anim.c | 14 if (Anim->SkateVoice >= 0) { in GetCurrentBitmap() 20 return Anim->CBitmap; in GetCurrentBitmap() 29 Anim->CBitmap = Anim->Fast; in AdvanceAnimation() 34 Anim->CBitmap = Anim->Fast; in AdvanceAnimation() 36 Anim->CBitmap = Anim->Medium; in AdvanceAnimation() 38 Anim->CBitmap = in AdvanceAnimation() 40 Animation[((unsigned int)Anim->TimeCount) % 3] : Anim->Slow; in AdvanceAnimation() 54 Anim->CBitmap = Anim->Still = ObtainBitmap("skater1"); in SeedPlayerAnimation() 65 return Anim; in SeedPlayerAnimation() 72 if (Anim) { in FreePlayerAnimation() [all …]
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/ |
H A D | anim.c | 14 if (Anim->SkateVoice) { in GetCurrentBitmap() 20 return Anim->CBitmap; in GetCurrentBitmap() 29 Anim->CBitmap = Anim->Fast; in AdvanceAnimation() 34 Anim->CBitmap = Anim->Fast; in AdvanceAnimation() 36 Anim->CBitmap = Anim->Medium; in AdvanceAnimation() 38 Anim->CBitmap = in AdvanceAnimation() 40 Animation[((unsigned int)Anim->TimeCount) % 3] : Anim->Slow; in AdvanceAnimation() 54 Anim->CBitmap = Anim->Still = ObtainBitmap("skater1"); in SeedPlayerAnimation() 65 return Anim; in SeedPlayerAnimation() 70 if (Anim) { in FreePlayerAnimation() [all …]
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/dports/astro/gpsman/gpsman-6.4.4.2/gmsrc/ |
H A D | mapanim.tcl | 53 set no $Anim(number) ; incr Anim(number) 56 set Anim(time,$no) "" ; set Anim(dist,$no) 0 79 set Anim(jobs,$no) "" ; set Anim(data,$no) "" 80 set Anim(state,$no) init ; set Anim(state,$no,ext) $TXT(animinit) 82 set Anim(elapsed,$no) 0 ; set Anim(elapsed,$no,ext) "" 217 set Anim(time,$no) "" ; set Anim(dist,$no) 0 262 global Anim 291 set Anim(dist,$no,ext) "[format "%8.2f" $Anim(dist,$no)] $DTUNIT" 319 global Anim 335 global Anim [all …]
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/dports/games/vavoom/vavoom-1.33/progs/heretic/cgame/ |
H A D | MenuScreenMain.vc | 31 MenuStaticAnim Anim; 38 Anim.SetOrigin(40, 10); 39 Anim.Speed = 12; 40 Anim.bBackwards = true; 41 Anim.AddFrame('m_skl00'); 42 Anim.AddFrame('m_skl01'); 43 Anim.AddFrame('m_skl02'); 44 Anim.AddFrame('m_skl03'); 45 Anim.AddFrame('m_skl04'); 61 Anim.SetOrigin(232, 10); [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/models/X/ |
H A D | Testwuson.X | 29113 Animation Anim-Wuson_Run-Wuson { 29141 Animation Anim-Wuson_Run-Root { 29282 Animation Anim-Wuson_Run-Pelvis { 30306 Animation Anim-Wuson_Run-Neck { 30363 Animation Anim-Wuson_Run-Ear_L { 30420 Animation Anim-Wuson_Run-Mouth { 30475 Animation Anim-Wuson_Run-Ear_R { 31137 Animation Anim-Wuson_Walk-Root { 33631 Animation Anim-Wuson_Walk-Neck { 35555 Animation Anim-Wuson_Bind-Root { [all …]
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H A D | BCN_Epileptic.X | 29622 Animation Anim-Epileptisch-Torso { 30453 Animation Anim-Epileptisch-B_Spine1 { 30580 Animation Anim-Epileptisch-B_Spine2 { 30707 Animation Anim-Epileptisch-B_Spine3 { 30834 Animation Anim-Epileptisch-B_Spine4 { 32194 Animation Anim-Epileptisch-B_Neck { 32321 Animation Anim-Epileptisch-B_PTail1 { 32349 Animation Anim-Epileptisch-B_PTail2 { 32433 Animation Anim-Epileptisch-B_Jaw { 32825 Animation Anim-Epileptisch-Head { [all …]
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/dports/net-im/psi/psi-1.5/src/tools/iconset/ |
H A D | anim.cpp | 225 Anim::Anim() in Anim() function in Anim 233 Anim::Anim(const QByteArray &data) in Anim() function in Anim 241 Anim::Anim(const Anim &anim) in Anim() function in Anim 249 Anim::~Anim() in ~Anim() 320 void Anim::unpause() in unpause() 329 void Anim::pause() in pause() 338 void Anim::restart() in restart() 379 Anim & Anim::operator= (const Anim &from) in operator =() 386 Anim Anim::copy() const in copy() 388 Anim anim( *this ); in copy() [all …]
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H A D | anim.h | 33 class Anim 36 Anim(); 37 Anim(const QByteArray &data); 38 Anim(const Anim &anim); 39 ~Anim(); 64 Anim & operator= (const Anim &); 65 Anim copy() const;
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/dports/games/openjazz/openjazz-20190106/src/io/gfx/ |
H A D | anim.cpp | 39 Anim::Anim () { in Anim() function in Anim 56 Anim::~Anim () { in ~Anim() 144 int Anim::getWidth () { in getWidth() 156 int Anim::getHeight () { in getHeight() 168 int Anim::getLength () { in getLength() 180 fixed Anim::getShootX () { in getShootX() 192 fixed Anim::getShootY () { in getShootY() 228 fixed Anim::getOffset () { in getOffset() 240 fixed Anim::getXOffset () { in getXOffset() 252 fixed Anim::getYOffset () { in getYOffset() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | SpeederNPC.c | 353 animNumber_t Anim = BOTH_VS_IDLE; in AnimateRiders() local 370 Anim = BOTH_VS_MOUNT_L; in AnimateRiders() 374 Anim = BOTH_VS_MOUNT_R; in AnimateRiders() 378 Anim = BOTH_VS_MOUNTJUMP_L; in AnimateRiders() 382 Anim = BOTH_VS_MOUNTTHROW_R; in AnimateRiders() 386 Anim = BOTH_VS_MOUNTTHROW_L; in AnimateRiders() 398 SETANIM_BOTH, Anim, iFlags); in AnimateRiders() 419 Anim = BOTH_VS_REV; in AnimateRiders() 521 default: Anim = BOTH_VS_LOOKLEFT; in AnimateRiders() 531 default: Anim = BOTH_VS_LOOKRIGHT; in AnimateRiders() [all …]
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H A D | AnimalNPC.c | 355 animNumber_t Anim = BOTH_VT_IDLE; in AnimateVehicle() local 393 Anim = BOTH_VT_BUCK; in AnimateVehicle() 410 Anim = BOTH_VT_MOUNT_L; in AnimateVehicle() 414 Anim = BOTH_VT_MOUNT_R; in AnimateVehicle() 418 Anim = BOTH_VT_MOUNT_B; in AnimateVehicle() 452 Anim = BOTH_VT_WALK_REV; in AnimateVehicle() 470 Anim = BOTH_VT_TURBO; in AnimateVehicle() 508 Anim = BOTH_VT_WALK_REV; in AnimateRiders() 614 Anim = BOTH_VT_TURBO; in AnimateRiders() 625 Anim = BOTH_VT_WALK_FWD; in AnimateRiders() [all …]
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/dports/games/stratagus/stratagus-3.2.0/src/animation/ |
H A D | animation.cpp | 76 CAnimation *Anim; member 82 CAnimation **Anim; member 285 if (unit.Anim.Anim->Type == AnimationSpawnMissile) { in ParseAnimFlags() 305 } else if (unit.Anim.Anim->Type == AnimationSpawnUnit) { in ParseAnimFlags() 339 unit.Anim.Anim = unit.Anim.CurrAnim = anim; in UnitShowAnimationScaled() 348 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled() 354 unit.Anim.Anim->Action(unit, move, scale); in UnitShowAnimationScaled() 357 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled() 364 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled() 420 file.printf("\"anim\", %d,", GetAdvanceIndex(unit.Anim.CurrAnim, unit.Anim.Anim)); in SaveUnitAnim() [all …]
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H A D | animation_wait.cpp | 44 Assert(unit.Anim.Anim == this); in Action() 45 unit.Anim.Wait = ParseAnimInt(unit, this->wait.c_str()) << scale >> 8; in Action() 47 unit.Anim.Wait <<= 1; in Action() 49 if (unit.Variable[HASTE_INDEX].Value && unit.Anim.Wait > 1) { // unit is accelerated in Action() 50 unit.Anim.Wait >>= 1; in Action() 52 if (unit.Anim.Wait <= 0) { in Action() 53 unit.Anim.Wait = 1; in Action()
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/dports/games/vavoom/vavoom-1.33/progs/hexen/cgame/ |
H A D | MenuScreenMain.vc | 37 MenuStaticAnim Anim; 45 Anim.SetOrigin(37, 80); 46 Anim.Speed = 7; 47 Anim.AddFrame('fbulc0'); 48 Anim.AddFrame('fbuld0'); 49 Anim.AddFrame('fbule0'); 50 Anim.AddFrame('fbulf0'); 51 Anim.AddFrame('fbulg0'); 52 Anim.AddFrame('fbula0'); 53 Anim.AddFrame('fbulb0'); [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/ |
H A D | anim.cpp | 66 Anim::~Anim() { in ~Anim() 97 bool Anim::isInUse() { in isInUse() 137 void Anim::printData() { in printData() 159 Anim::onAllLoaded(); in onAllLoaded() 181 Anim::printData(); in printData() 251 Anim::printData(); in printData() 386 Anim::printData(); in printData() 501 Anim::onAllLoaded(); in onAllLoaded() 508 Anim::onGameLoop(); in onGameLoop() 537 Anim::onPreDestroy(); in onPreDestroy() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/ |
H A D | Anim.cpp | 16 static Gwen::Anim::Animation::List g_Animations; 17 static Gwen::Anim::Animation::ChildList g_AnimationsListed; 19 void Gwen::Anim::Add(Gwen::Controls::Base* control, Animation* animation) in Add() 26 void Gwen::Anim::Cancel(Gwen::Controls::Base* control) in Cancel() 46 Gwen::Anim::Animation::List::iterator iAnimations; in Cancel() 62 void Gwen::Anim::Think() in Think() 64 Gwen::Anim::Animation::List::iterator it = g_Animations.begin(); in Think() 68 Gwen::Anim::Animation::ChildList::iterator itChild; in Think() 70 Gwen::Anim::Animation* anim; in Think() 109 void Gwen::Anim::TimedAnimation::Think() in Think() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/ |
H A D | Anim.cpp | 16 static Gwen::Anim::Animation::List g_Animations; 17 static Gwen::Anim::Animation::ChildList g_AnimationsListed; 19 void Gwen::Anim::Add(Gwen::Controls::Base* control, Animation* animation) in Add() 26 void Gwen::Anim::Cancel(Gwen::Controls::Base* control) in Cancel() 46 Gwen::Anim::Animation::List::iterator iAnimations; in Cancel() 62 void Gwen::Anim::Think() in Think() 64 Gwen::Anim::Animation::List::iterator it = g_Animations.begin(); in Think() 68 Gwen::Anim::Animation::ChildList::iterator itChild; in Think() 70 Gwen::Anim::Animation* anim; in Think() 109 void Gwen::Anim::TimedAnimation::Think() in Think() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/ |
H A D | anim.cpp | 70 Anim::~Anim() { in ~Anim() 124 void Anim::resetItem() { in resetItem() 141 void Anim::printData() { in printData() 157 Anim::readData(stream); in readData() 163 Anim::onAllLoaded(); in onAllLoaded() 185 Anim::printData(); in printData() 262 Anim::printData(); in printData() 465 Anim::printData(); in printData() 590 Anim::onAllLoaded(); in onAllLoaded() 597 Anim::onGameLoop(); in onGameLoop() [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/animation/ |
H A D | animation.cpp | 77 CAnimation *Anim; member 83 CAnimation **Anim; member 300 if (unit.Anim.Anim->Type == AnimationSpawnMissile) { in ParseAnimFlags() 320 } else if (unit.Anim.Anim->Type == AnimationSpawnUnit) { in ParseAnimFlags() 354 unit.Anim.Anim = unit.Anim.CurrAnim = anim; in UnitShowAnimationScaled() 363 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled() 369 unit.Anim.Anim->Action(unit, move, scale); in UnitShowAnimationScaled() 372 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled() 379 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled() 434 file.printf("\"anim\", %d,", GetAdvanceIndex(unit.Anim.CurrAnim, unit.Anim.Anim)); in SaveUnitAnim() [all …]
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H A D | animation_wait.cpp | 44 Assert(unit.Anim.Anim == this); in Action() 45 unit.Anim.Wait = ParseAnimInt(unit, this->wait.c_str()) << scale >> 8; in Action() 47 unit.Anim.Wait <<= 1; in Action() 49 if (unit.Variable[HASTE_INDEX].Value && unit.Anim.Wait > 1) { // unit is accelerated in Action() 50 unit.Anim.Wait >>= 1; in Action() 52 if (unit.Anim.Wait <= 0) { in Action() 53 unit.Anim.Wait = 1; in Action()
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/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_TrickySpookyInheritsInSymmetricBrowRig.testenv/TrickySpookyInheritsInSymmetricBrowRig/ |
H A D | root.sdf | 11 <BrowRig/Anim/LBrow>: <Anim/Face/Eyes/LBrow>, 12 <BrowRig/Anim/RBrow>: <Anim/Face/Eyes/RBrow>, 22 over "Anim" 32 over "Anim" 39 over "Anim" 44 over "Anim" 49 def Scope "Anim"
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/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_ErrorInvalidInstanceTargetPath.testenv/ErrorInvalidInstanceTargetPath/ |
H A D | ref.sdf | 5 <LBrow/Anim/Brow> : <Anim/LBrow>, 6 <RBrow/Anim/Brow> : <Anim/RBrow>, 16 </BrowRig/Anim/RBrow.InnUD>, 17 </BrowRig/Anim/LBrow.InnUD>, 21 def "Anim" 41 def "Anim"
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/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_TrickyMultipleRelocationsAndClasses.testenv/TrickyMultipleRelocationsAndClasses/ |
H A D | FaceRig.sdf | 9 <EyeLidRig/LEyeLidRig/Anim/Lids>: <Anim/Face/Eyes/LEye/LLids>, 10 <EyeLidRig/REyeLidRig/Anim/Lids>: <Anim/Face/Eyes/REye/RLids>, 11 <EyeRig/LEyeRig/Anim/Eye>: <Anim/Face/Eyes/LEye>, 12 <EyeRig/REyeRig/Anim/Eye>: <Anim/Face/Eyes/REye>, 16 def Scope "Anim"
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | SpeederNPC.cpp | 682 animNumber_t Anim = BOTH_VS_IDLE; in AnimateRiders() local 701 Anim = BOTH_VS_MOUNT_L; in AnimateRiders() 705 Anim = BOTH_VS_MOUNT_R; in AnimateRiders() 709 Anim = BOTH_VS_MOUNTJUMP_L; in AnimateRiders() 714 Anim = BOTH_VS_MOUNTTHROW_R; in AnimateRiders() 719 Anim = BOTH_VS_MOUNTTHROW_L; in AnimateRiders() 744 SETANIM_BOTH, Anim, iFlags, iBlend); in AnimateRiders() 999 default: Anim = BOTH_VS_LOOKLEFT; in AnimateRiders() 1010 default: Anim = BOTH_VS_LOOKRIGHT; in AnimateRiders() 1017 Anim = BOTH_VS_TURBO; in AnimateRiders() [all …]
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | Anim.cpp | 28 Anim::Anim() in Anim() function in Anim 42 Anim::~Anim() in ~Anim() 56 Anim::drawAt(SDL_Surface *screen, int x, int y, eSide side) in drawAt() 105 Anim::runAnim(const std::string &name, int start_phase) in runAnim() 117 Anim::setAnim(const std::string &name, int phase) in setAnim() 147 Anim::useSpecialAnim(const std::string &name, int phase) in useSpecialAnim() 176 Anim::changeEffect(ViewEffect *new_effect) in changeEffect() 189 Anim::countAnimPhases(const std::string &anim, eSide side) const in countAnimPhases() 195 Anim::setEffect(const std::string &effectName) { in setEffect() 256 Anim::getState() const in getState() [all …]
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