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/dports/devel/allegro/allegro-4.4.3.1/demos/skater/source/
H A Danim.c14 if (Anim->SkateVoice >= 0) { in GetCurrentBitmap()
20 return Anim->CBitmap; in GetCurrentBitmap()
29 Anim->CBitmap = Anim->Fast; in AdvanceAnimation()
34 Anim->CBitmap = Anim->Fast; in AdvanceAnimation()
36 Anim->CBitmap = Anim->Medium; in AdvanceAnimation()
38 Anim->CBitmap = in AdvanceAnimation()
40 Animation[((unsigned int)Anim->TimeCount) % 3] : Anim->Slow; in AdvanceAnimation()
54 Anim->CBitmap = Anim->Still = ObtainBitmap("skater1"); in SeedPlayerAnimation()
65 return Anim; in SeedPlayerAnimation()
72 if (Anim) { in FreePlayerAnimation()
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/skater/src/
H A Danim.c14 if (Anim->SkateVoice) { in GetCurrentBitmap()
20 return Anim->CBitmap; in GetCurrentBitmap()
29 Anim->CBitmap = Anim->Fast; in AdvanceAnimation()
34 Anim->CBitmap = Anim->Fast; in AdvanceAnimation()
36 Anim->CBitmap = Anim->Medium; in AdvanceAnimation()
38 Anim->CBitmap = in AdvanceAnimation()
40 Animation[((unsigned int)Anim->TimeCount) % 3] : Anim->Slow; in AdvanceAnimation()
54 Anim->CBitmap = Anim->Still = ObtainBitmap("skater1"); in SeedPlayerAnimation()
65 return Anim; in SeedPlayerAnimation()
70 if (Anim) { in FreePlayerAnimation()
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/dports/astro/gpsman/gpsman-6.4.4.2/gmsrc/
H A Dmapanim.tcl53 set no $Anim(number) ; incr Anim(number)
56 set Anim(time,$no) "" ; set Anim(dist,$no) 0
79 set Anim(jobs,$no) "" ; set Anim(data,$no) ""
80 set Anim(state,$no) init ; set Anim(state,$no,ext) $TXT(animinit)
82 set Anim(elapsed,$no) 0 ; set Anim(elapsed,$no,ext) ""
217 set Anim(time,$no) "" ; set Anim(dist,$no) 0
262 global Anim
291 set Anim(dist,$no,ext) "[format "%8.2f" $Anim(dist,$no)] $DTUNIT"
319 global Anim
335 global Anim
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/dports/games/vavoom/vavoom-1.33/progs/heretic/cgame/
H A DMenuScreenMain.vc31 MenuStaticAnim Anim;
38 Anim.SetOrigin(40, 10);
39 Anim.Speed = 12;
40 Anim.bBackwards = true;
41 Anim.AddFrame('m_skl00');
42 Anim.AddFrame('m_skl01');
43 Anim.AddFrame('m_skl02');
44 Anim.AddFrame('m_skl03');
45 Anim.AddFrame('m_skl04');
61 Anim.SetOrigin(232, 10);
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/dports/multimedia/assimp/assimp-5.1.3/test/models/X/
H A DTestwuson.X29113 Animation Anim-Wuson_Run-Wuson {
29141 Animation Anim-Wuson_Run-Root {
29282 Animation Anim-Wuson_Run-Pelvis {
30306 Animation Anim-Wuson_Run-Neck {
30363 Animation Anim-Wuson_Run-Ear_L {
30420 Animation Anim-Wuson_Run-Mouth {
30475 Animation Anim-Wuson_Run-Ear_R {
31137 Animation Anim-Wuson_Walk-Root {
33631 Animation Anim-Wuson_Walk-Neck {
35555 Animation Anim-Wuson_Bind-Root {
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H A DBCN_Epileptic.X29622 Animation Anim-Epileptisch-Torso {
30453 Animation Anim-Epileptisch-B_Spine1 {
30580 Animation Anim-Epileptisch-B_Spine2 {
30707 Animation Anim-Epileptisch-B_Spine3 {
30834 Animation Anim-Epileptisch-B_Spine4 {
32194 Animation Anim-Epileptisch-B_Neck {
32321 Animation Anim-Epileptisch-B_PTail1 {
32349 Animation Anim-Epileptisch-B_PTail2 {
32433 Animation Anim-Epileptisch-B_Jaw {
32825 Animation Anim-Epileptisch-Head {
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/dports/net-im/psi/psi-1.5/src/tools/iconset/
H A Danim.cpp225 Anim::Anim() in Anim() function in Anim
233 Anim::Anim(const QByteArray &data) in Anim() function in Anim
241 Anim::Anim(const Anim &anim) in Anim() function in Anim
249 Anim::~Anim() in ~Anim()
320 void Anim::unpause() in unpause()
329 void Anim::pause() in pause()
338 void Anim::restart() in restart()
379 Anim & Anim::operator= (const Anim &from) in operator =()
386 Anim Anim::copy() const in copy()
388 Anim anim( *this ); in copy()
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H A Danim.h33 class Anim
36 Anim();
37 Anim(const QByteArray &data);
38 Anim(const Anim &anim);
39 ~Anim();
64 Anim & operator= (const Anim &);
65 Anim copy() const;
/dports/games/openjazz/openjazz-20190106/src/io/gfx/
H A Danim.cpp39 Anim::Anim () { in Anim() function in Anim
56 Anim::~Anim () { in ~Anim()
144 int Anim::getWidth () { in getWidth()
156 int Anim::getHeight () { in getHeight()
168 int Anim::getLength () { in getLength()
180 fixed Anim::getShootX () { in getShootX()
192 fixed Anim::getShootY () { in getShootY()
228 fixed Anim::getOffset () { in getOffset()
240 fixed Anim::getXOffset () { in getXOffset()
252 fixed Anim::getYOffset () { in getYOffset()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DSpeederNPC.c353 animNumber_t Anim = BOTH_VS_IDLE; in AnimateRiders() local
370 Anim = BOTH_VS_MOUNT_L; in AnimateRiders()
374 Anim = BOTH_VS_MOUNT_R; in AnimateRiders()
378 Anim = BOTH_VS_MOUNTJUMP_L; in AnimateRiders()
382 Anim = BOTH_VS_MOUNTTHROW_R; in AnimateRiders()
386 Anim = BOTH_VS_MOUNTTHROW_L; in AnimateRiders()
398 SETANIM_BOTH, Anim, iFlags); in AnimateRiders()
419 Anim = BOTH_VS_REV; in AnimateRiders()
521 default: Anim = BOTH_VS_LOOKLEFT; in AnimateRiders()
531 default: Anim = BOTH_VS_LOOKRIGHT; in AnimateRiders()
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H A DAnimalNPC.c355 animNumber_t Anim = BOTH_VT_IDLE; in AnimateVehicle() local
393 Anim = BOTH_VT_BUCK; in AnimateVehicle()
410 Anim = BOTH_VT_MOUNT_L; in AnimateVehicle()
414 Anim = BOTH_VT_MOUNT_R; in AnimateVehicle()
418 Anim = BOTH_VT_MOUNT_B; in AnimateVehicle()
452 Anim = BOTH_VT_WALK_REV; in AnimateVehicle()
470 Anim = BOTH_VT_TURBO; in AnimateVehicle()
508 Anim = BOTH_VT_WALK_REV; in AnimateRiders()
614 Anim = BOTH_VT_TURBO; in AnimateRiders()
625 Anim = BOTH_VT_WALK_FWD; in AnimateRiders()
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/dports/games/stratagus/stratagus-3.2.0/src/animation/
H A Danimation.cpp76 CAnimation *Anim; member
82 CAnimation **Anim; member
285 if (unit.Anim.Anim->Type == AnimationSpawnMissile) { in ParseAnimFlags()
305 } else if (unit.Anim.Anim->Type == AnimationSpawnUnit) { in ParseAnimFlags()
339 unit.Anim.Anim = unit.Anim.CurrAnim = anim; in UnitShowAnimationScaled()
348 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled()
354 unit.Anim.Anim->Action(unit, move, scale); in UnitShowAnimationScaled()
357 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled()
364 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled()
420 file.printf("\"anim\", %d,", GetAdvanceIndex(unit.Anim.CurrAnim, unit.Anim.Anim)); in SaveUnitAnim()
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H A Danimation_wait.cpp44 Assert(unit.Anim.Anim == this); in Action()
45 unit.Anim.Wait = ParseAnimInt(unit, this->wait.c_str()) << scale >> 8; in Action()
47 unit.Anim.Wait <<= 1; in Action()
49 if (unit.Variable[HASTE_INDEX].Value && unit.Anim.Wait > 1) { // unit is accelerated in Action()
50 unit.Anim.Wait >>= 1; in Action()
52 if (unit.Anim.Wait <= 0) { in Action()
53 unit.Anim.Wait = 1; in Action()
/dports/games/vavoom/vavoom-1.33/progs/hexen/cgame/
H A DMenuScreenMain.vc37 MenuStaticAnim Anim;
45 Anim.SetOrigin(37, 80);
46 Anim.Speed = 7;
47 Anim.AddFrame('fbulc0');
48 Anim.AddFrame('fbuld0');
49 Anim.AddFrame('fbule0');
50 Anim.AddFrame('fbulf0');
51 Anim.AddFrame('fbulg0');
52 Anim.AddFrame('fbula0');
53 Anim.AddFrame('fbulb0');
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/
H A Danim.cpp66 Anim::~Anim() { in ~Anim()
97 bool Anim::isInUse() { in isInUse()
137 void Anim::printData() { in printData()
159 Anim::onAllLoaded(); in onAllLoaded()
181 Anim::printData(); in printData()
251 Anim::printData(); in printData()
386 Anim::printData(); in printData()
501 Anim::onAllLoaded(); in onAllLoaded()
508 Anim::onGameLoop(); in onGameLoop()
537 Anim::onPreDestroy(); in onPreDestroy()
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/
H A DAnim.cpp16 static Gwen::Anim::Animation::List g_Animations;
17 static Gwen::Anim::Animation::ChildList g_AnimationsListed;
19 void Gwen::Anim::Add(Gwen::Controls::Base* control, Animation* animation) in Add()
26 void Gwen::Anim::Cancel(Gwen::Controls::Base* control) in Cancel()
46 Gwen::Anim::Animation::List::iterator iAnimations; in Cancel()
62 void Gwen::Anim::Think() in Think()
64 Gwen::Anim::Animation::List::iterator it = g_Animations.begin(); in Think()
68 Gwen::Anim::Animation::ChildList::iterator itChild; in Think()
70 Gwen::Anim::Animation* anim; in Think()
109 void Gwen::Anim::TimedAnimation::Think() in Think()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/
H A DAnim.cpp16 static Gwen::Anim::Animation::List g_Animations;
17 static Gwen::Anim::Animation::ChildList g_AnimationsListed;
19 void Gwen::Anim::Add(Gwen::Controls::Base* control, Animation* animation) in Add()
26 void Gwen::Anim::Cancel(Gwen::Controls::Base* control) in Cancel()
46 Gwen::Anim::Animation::List::iterator iAnimations; in Cancel()
62 void Gwen::Anim::Think() in Think()
64 Gwen::Anim::Animation::List::iterator it = g_Animations.begin(); in Think()
68 Gwen::Anim::Animation::ChildList::iterator itChild; in Think()
70 Gwen::Anim::Animation* anim; in Think()
109 void Gwen::Anim::TimedAnimation::Think() in Think()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/
H A Danim.cpp70 Anim::~Anim() { in ~Anim()
124 void Anim::resetItem() { in resetItem()
141 void Anim::printData() { in printData()
157 Anim::readData(stream); in readData()
163 Anim::onAllLoaded(); in onAllLoaded()
185 Anim::printData(); in printData()
262 Anim::printData(); in printData()
465 Anim::printData(); in printData()
590 Anim::onAllLoaded(); in onAllLoaded()
597 Anim::onGameLoop(); in onGameLoop()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/animation/
H A Danimation.cpp77 CAnimation *Anim; member
83 CAnimation **Anim; member
300 if (unit.Anim.Anim->Type == AnimationSpawnMissile) { in ParseAnimFlags()
320 } else if (unit.Anim.Anim->Type == AnimationSpawnUnit) { in ParseAnimFlags()
354 unit.Anim.Anim = unit.Anim.CurrAnim = anim; in UnitShowAnimationScaled()
363 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled()
369 unit.Anim.Anim->Action(unit, move, scale); in UnitShowAnimationScaled()
372 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled()
379 unit.Anim.Anim = unit.Anim.Anim->Next; in UnitShowAnimationScaled()
434 file.printf("\"anim\", %d,", GetAdvanceIndex(unit.Anim.CurrAnim, unit.Anim.Anim)); in SaveUnitAnim()
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H A Danimation_wait.cpp44 Assert(unit.Anim.Anim == this); in Action()
45 unit.Anim.Wait = ParseAnimInt(unit, this->wait.c_str()) << scale >> 8; in Action()
47 unit.Anim.Wait <<= 1; in Action()
49 if (unit.Variable[HASTE_INDEX].Value && unit.Anim.Wait > 1) { // unit is accelerated in Action()
50 unit.Anim.Wait >>= 1; in Action()
52 if (unit.Anim.Wait <= 0) { in Action()
53 unit.Anim.Wait = 1; in Action()
/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_TrickySpookyInheritsInSymmetricBrowRig.testenv/TrickySpookyInheritsInSymmetricBrowRig/
H A Droot.sdf11 <BrowRig/Anim/LBrow>: <Anim/Face/Eyes/LBrow>,
12 <BrowRig/Anim/RBrow>: <Anim/Face/Eyes/RBrow>,
22 over "Anim"
32 over "Anim"
39 over "Anim"
44 over "Anim"
49 def Scope "Anim"
/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_ErrorInvalidInstanceTargetPath.testenv/ErrorInvalidInstanceTargetPath/
H A Dref.sdf5 <LBrow/Anim/Brow> : <Anim/LBrow>,
6 <RBrow/Anim/Brow> : <Anim/RBrow>,
16 </BrowRig/Anim/RBrow.InnUD>,
17 </BrowRig/Anim/LBrow.InnUD>,
21 def "Anim"
41 def "Anim"
/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_TrickyMultipleRelocationsAndClasses.testenv/TrickyMultipleRelocationsAndClasses/
H A DFaceRig.sdf9 <EyeLidRig/LEyeLidRig/Anim/Lids>: <Anim/Face/Eyes/LEye/LLids>,
10 <EyeLidRig/REyeLidRig/Anim/Lids>: <Anim/Face/Eyes/REye/RLids>,
11 <EyeRig/LEyeRig/Anim/Eye>: <Anim/Face/Eyes/LEye>,
12 <EyeRig/REyeRig/Anim/Eye>: <Anim/Face/Eyes/REye>,
16 def Scope "Anim"
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DSpeederNPC.cpp682 animNumber_t Anim = BOTH_VS_IDLE; in AnimateRiders() local
701 Anim = BOTH_VS_MOUNT_L; in AnimateRiders()
705 Anim = BOTH_VS_MOUNT_R; in AnimateRiders()
709 Anim = BOTH_VS_MOUNTJUMP_L; in AnimateRiders()
714 Anim = BOTH_VS_MOUNTTHROW_R; in AnimateRiders()
719 Anim = BOTH_VS_MOUNTTHROW_L; in AnimateRiders()
744 SETANIM_BOTH, Anim, iFlags, iBlend); in AnimateRiders()
999 default: Anim = BOTH_VS_LOOKLEFT; in AnimateRiders()
1010 default: Anim = BOTH_VS_LOOKRIGHT; in AnimateRiders()
1017 Anim = BOTH_VS_TURBO; in AnimateRiders()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DAnim.cpp28 Anim::Anim() in Anim() function in Anim
42 Anim::~Anim() in ~Anim()
56 Anim::drawAt(SDL_Surface *screen, int x, int y, eSide side) in drawAt()
105 Anim::runAnim(const std::string &name, int start_phase) in runAnim()
117 Anim::setAnim(const std::string &name, int phase) in setAnim()
147 Anim::useSpecialAnim(const std::string &name, int phase) in useSpecialAnim()
176 Anim::changeEffect(ViewEffect *new_effect) in changeEffect()
189 Anim::countAnimPhases(const std::string &anim, eSide side) const in countAnimPhases()
195 Anim::setEffect(const std::string &effectName) { in setEffect()
256 Anim::getState() const in getState()
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