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Searched refs:Anim_Win1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DBriefingMenu.cpp59 anim = pGFXManager->getAnimation((rand() % 2 == 0) ? Anim_Win1 : Anim_Win2); in BriefingMenu()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h464 Anim_Win1, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp153 else if(lowerFilename == "win1.wsa") return Anim_Win1; in getAnimByFilename()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp1108 …case Anim_Win1: animation[Anim_Win1] = loadAnimationFromWsa("WIN1.WSA"); … in getAnimation()